Cognitive research activity of verax. Cognitive research and productive (constructive) activities

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Nikolai Evgenievich Veraksa, Oleg Robertovich Galimov

Cognitive and research activities of preschoolers. To work with children 4-7 years old

Dear colleagues!

The program "FROM BIRTH TO SCHOOL" is a revised version of the "Program of upbringing and education in kindergarten" in accordance with the Federal State Requirements (FGT), edited by M. A. Vasilyeva, V. V. Gerbova, T. S. Komarova.

Therefore, all the manuals previously issued for the "Program of Education and Training in Kindergarten" are recommended by the authors for use when working under the program "FROM BIRTH TO SCHOOL", provided that teachers will use the previously issued methodological manuals and lesson notes, taking into account the basic requirements of the FGT . Namely: teachers should completely exclude lesson-type classes from their work and use the forms of organized educational activities that correspond to preschool age, indicated in the program “FROM BIRTH TO SCHOOL”.


Nikolai Evgenievich Veraksa - Doctor of Psychology, Professor, Rector of the ANO VPO "Moscow Pedagogical Academy of Preschool Education", Dean of the Faculty of Psychology of Education of the Russian State Humanitarian University, Editor-in-Chief of the journal "Modern Preschool Education. Theory and practice";

(www.veraksa.ru);

Oleg Robertovich Galimov - candidate of psychological sciences.

This manual is devoted to the development of the creative abilities of preschoolers, or rather one very important component of them - the ability to transform. Why did we focus on the ability to transform? The answer to this question requires an explanation. Creativity is very important in the mental development of children. There are several points of view on understanding what creativity is. Some experts believe that if a child is engaged, for example, in visual activity, then he is engaged in creativity, acting according to the model offered by adults. Others consider creativity to be an exclusively independent activity of the child, during which he creates a product.

We proceed from a different understanding of the essence of creativity: creativity is the process of creating a fundamentally new product. This product must be really new, that is, one that has not been there before. Here the question arises: where can this product be taken from?

As a result of enlightenment? For the first time, the answer was found by researchers in the thinking of animals and humans, who belonged to a well-known psychological trend called Gestalt psychology (M. Wertheimer, K. Koffka, W. Koehler and others). They showed that the new arises first as a result of mental activity, and then is embodied in practice. At the same time, mental activity itself turns out to be quite remarkable - it lies in the fact that a person does not just invent or find the necessary new solution (new product), but receives it due to the transformation of the initial situation in which he finds himself. If we discard all cases associated with remembering the right decision, it turns out that a new one arises as a result of the transformation of what a person has at the moment. Unfortunately, Gestalt psychologists could not clearly explain how these transformations are made, according to what rules. They believed that much depends on the innate characteristics of the child and the maturation of his nervous system.

Domestic psychologists A.N. Leontiev, D.B. Elkonin, A.B. Zaporozhets, L.A. Wenger, O. M. Dyachenko and others came to the conclusion that transformations are accomplished through actions. Therefore, the problem was reduced to figuring out what actions children should master in order to obtain a creative product. It was this approach that eventually led to the understanding that creativity is based on the creative abilities of preschoolers, which are a system of special actions to transform the initial situation using special means.

Transformative abilities have been studied in H.A. Bagdasarova, L.F. Bayanova, O.D. Galimova, E.S. Ermakova, E.E. Krasheninnikova, I. B. Shiyan, O.A. Shiyan and others, made under the direction of N.E. Verax. Research has shown that transforming abilities are actions that allow you to operate with the opposite relations that characterize the situation.

For example, we have a piece of plasticine. As a property of this piece, we can select its length. So, we have a piece of plasticine that has a length. Can we convert it? Of course.

If we consider that a piece of plasticine is short, then we can make it long. To do this, you must either roll it into a "sausage", or add another piece of plasticine.

If we consider a piece of plasticine to be long, then we can make it short by pinching off a piece of plasticine or flattening it.

If we consider another property of plasticine - it sinks in water - we can make it float by giving it the shape of a boat.

If we think that plasticine is soft, then we can make it hard - for this it is enough to put it in the refrigerator, etc.

In all these cases, we transform the original situation according to a certain rule: we choose some property of the situation and turn it into its opposite. This procedure is called the act of transforming one opposite into another. Transformation is the most important of the mental actions, which is why so much attention is paid to it in this manual.

Performing transformation actions, a person first thinks out how to transform a situation or an object, and then puts it into practice. But the actions of transformation take place not only in the thinking of man. Transformation processes are constantly taking place around us: day turns into night, winter into summer, new things into old, etc.

These processes underlie the corresponding actions that we take without even thinking. By pressing the switch, we will turn darkness into light, washing our hands with soap, we will make them clean from dirty ones, etc. By observing such processes and mastering the appropriate actions, the child learns to make transformations in a variety of situations. However, the development of the ability to transform in children occurs spontaneously and does not always reach a high level. Despite the obviousness of transformations in the surrounding world, the child does not always “grasp” the very moment of transition, transformation, therefore, for example, different aggregate states of the same substance may seem to him absolutely different objects. The task of the manual is to draw the attention of children to the dynamism of the world around them, to the transformations taking place around them in the process of cognitive research activities.

The world of physical phenomena that surrounds the child provides enormous opportunities for the systematic development of the ability to transform as a component of general mental abilities. As the content of physical phenomena, processes constantly observed by children were chosen, reflecting the three states of matter (solid, liquid, gaseous), and their transitions, thermal phenomena and pressure of liquids and gases.

The manual is intended for work with children of the middle group of kindergarten, but can also be used in work with older preschoolers.

The manual offers simple tasks that are similar in content to the experience of preschoolers: all of them are of a pronounced experimental nature, allow the child to experiment, and develop cognitive initiative.

The proposed research can be carried out with children in kindergarten and at home under the guidance of an adult (teacher or parent).

In the process of working with preschoolers on this manual, it is important to consider the following points.

First, you need to pay attention to the vocabulary that an adult uses in the process of joint activities with children, remembering that there is a certain reality behind every word. Modern research shows that preschoolers as early as 4-5 years old can learn complex terminology. This does not mean that they need to be overloaded with physical terms, but one should not be afraid to use adequate words denoting physical phenomena (“evaporation”, “heating”, “solid matter”, etc.).

Secondly, the words used in the work must be combined in pairs. It is desirable that children learn antonyms, since it is through them that the system of changes that occur with objects and phenomena is transmitted. For example, the relation “was small - became big” solves a very important problem of revealing the qualitative originality of the transformation process as a transition from one state to another, opposite. At the same time, such a transition does not require the child to understand quantitative criteria (the concept of quantity is formed for a long time) and allows you to keep the relativity of the transformation (what is small for one is large for another). The game "On the contrary" contributes to the development of antonyms.

Thirdly, it must be borne in mind that children perceive the transformation of an object with the help of an image, therefore, if possible, one should turn to tasks that involve the image of observed physical processes. In the drawing, it is important to fix the initial and final states, as well as intermediate states of matter. Most of the processes taking place around us are cyclical. Cyclic processes occurring with various objects and phenomena are characterized by initial, final and intermediate states.

In the studies of a number of scientists (for example, the school of J. Piaget) it has been shown that intermediate states are mastered by children with great difficulty. The tasks proposed in the manual make it possible to solve this complex problem of the mental development of preschoolers.

An equally important point is the children's emotional experience of the observed processes and phenomena. Emotional response is a way for a child to understand the features of the world around him. Children's emotion, as shown in the works of A.B. Zaporozhets and Ya.Z. Neverovich, solves not only an expressive task (expressing one's own attitude), but also reveals the meaning of what is happening for the child. Let's take a simple example. When a child listens to the fairy tale "Little Red Riding Hood", he emotionally experiences the situation of the meeting of Little Red Riding Hood with a wolf. Emotion expresses not only the fact that he is afraid of the wolf and empathizes with Little Red Riding Hood, but also the fact that the wolf is a source of real strength and threat (that is, the objective properties of the wolf are transmitted).

Let's take another example. When a child grabs a red-hot kettle and experiences the emotion of pain, in addition to experiencing the unpleasant situation itself, he receives information about the properties of the objects around him.

In the tasks proposed in the manual, fairy tales are actively used, since fairy tales and outdoor games allow children not only to experience, but also to study various transformation processes. We emphasize that the game is important not only because it contains a system of emotional experiences that is interesting to the child, but also because the child performs game actions that convey various properties of the world around him, for example, shrinks, depicting ice, and then performs swimming movements, depicting water. By his behavior, the child actually models the states of water, and a motor image of various states of this substance is formed in him. However, even in the situation of the game, it is necessary to emphasize the cyclical nature of the transition from one state to another.

In order for the transformations in the surrounding world not only to be noticed by the child, but also to become an impulse for the development of his creative thinking, the preschooler must, during the task, be in the position not of a spectator, but of a researcher. It is important not only that he himself perform a specific action with the object (melt ice in his palms or break a piece of chalk), but also solve the problem by discovering significant relationships behind appearances. The essence of the problem is precisely that it can not be solved. The developmental work of an adult is to return feedback to the child: to show him whether the answer found leads to a solution or whether he still needs to think.

An adult (teacher or parent) must be ready to distinguish between a genuine solution to a problem and a “trap” that a child may fall into. In no case should such mistakes be ignored - they must be discussed with the children, to help them understand why such a decision is not correct.

In the cognitive-research joint activity, the stories of the teacher, observations of his actions, the research activity of children, drawing, games, listening to fairy tales are integrated, which provides a developing effect.

Of particular importance are the studies that the child performs with their parents. At the same time, parents, on the one hand, support his cognitive activity, on the other hand, they are included in a common cause with the child and thereby attach importance to his cognitive activity.

In order for an adult to understand the direction in which the research activity of the child should develop, we have divided the material into sections. Each section is designated as an independent research topic. For each topic of research activity, goals are defined (on the one hand, they clarify the understanding (or misunderstanding) of the phenomena seen by the child, on the other hand, a problem is outlined, the solution of which develops children's thinking) and the necessary material (equipment) is indicated.

Scenarios for conducting research are presented in the “Guidelines” section. It should be emphasized that each scenario is written for an adult and contains an approximate description of the possible actions of children. Since the material offered in the manual has been repeatedly tested in work with preschoolers and has shown its effectiveness for the development of creative abilities, we have provided answers in the scenarios that are as close as possible to those that children actually gave in the course of cognitive research activities. However, this does not mean that all children should "learn" them. The teacher should proceed from the fact that preschoolers are likely to give such answers, but this cannot be insisted on. Otherwise, an interesting study will turn into an uninteresting school lesson for children. It is necessary to support children's intellectual initiative, to positively reinforce any cognitive activity.

Scenarios are offered to an adult to simplify the understanding of the context of the construction of not only the topic, but also all the material offered in the manual; they allow not to overload children and limit the study in time.

Topic 1. On the contrary

Goals. Acquaintance with the words "on the contrary", "opposite" and the assimilation of their meanings; development of the ability to find the opposite word for each word (action).

Material. Pictures depicting adult animals and their cubs, white and black cubes of the same size, small and large dolls, long and short wooden sticks, large and small pebbles of the same color (pebbles), 2 black balls: small and large; 2 white balls: small and large.

Guidelines

Educator. Guys, let's play a new game, it's called "On the contrary." So that you all understand how to play, put your hands up. Now lower them down. And now lift it up again and say: “Up!”, Then lower it and say: “Down!” (Children raise and lower their hands.) Up! Down! Up! Down! Okay, well done. Now answer me, which word will be the opposite of the word up? (Down.)

- And if I say: “Down!”, what word will be the other way around. (Up.)

Did you understand how to play this game? You need to say the opposite. Let's play on. Big. (Little.)

- Little. (Big.)

- Forward. (Back.)

- Back. (Forward.)

- Fast. (Slow.)

After several individual interviews, the teacher says: “Now we will look at the picture and say how it will be the other way around.”

Shows pictures of adult animals and their cubs.

Educator. Look and answer: who is depicted here? (Tiger and cubs.)

- What tiger? (Big, strong, striped.)

- The tiger is big, and the cubs? (Small.)

– The tiger is strong, and the cubs? (Weak.)

The tiger can run fast. Can tiger cubs run so fast (highlighting words with energetic pronunciation)? (No.)

- Fast! How about the other way around? (Slow.)

Similarly, 2-3 more pictures are considered: an elephant and a baby elephant, a bird and chicks, etc.

Educator. And if I say the word "cold", which word will be the opposite? (Warm, hot.)

Educator. You all know a lot of fairy tales. Who will name the tales that he knows?

Children name fairy tales.

Educator. How many fairy tales do you know! Well done! But the guys from the younger group know fairy tales more than you or less? (Less.) Now we will play the game "On the contrary" with fairy tales. Who is bad in fairy tales? (Baba Yaga, Koschei the Immortal.)

- Bad. How about the other way around? (Good, kind.)

- And the word "kind" has a word on the contrary. Which? (Wicked.)

- Who is good in fairy tales? (Ivanushka, Vasilisa the Beautiful.)

- Who is evil? (Koschei the Deathless.)

The game can be continued and then turned into a conversation about bad and good behavior.

Educator. Now listen carefully. Such words, which are obtained in our game "On the contrary", are called opposite. Good is the opposite of bad. Warm is the opposite of cold. What is the opposite of "a lot"? (Few.)

After playing a little more and repeating the opposite words, the teacher gives the children a set of objects and toys (white and black cubes of the same size, small and large dolls, long and short wooden sticks (let the children not yet call “long” - “short”, but only sticks are distinguished by size, since the main task at this stage of work is to search for opposites), large and small pebbles of the same color (pebbles), 2 black balls: small and large; 2 white balls: small and large).

Educator. And now we will play the game "Find the opposite." Put all the toys on the tables. Look at them carefully: among them there are similar and dissimilar. You must take the toy and put it to your left, and the toy that is “on the contrary”, the opposite, to the right. Is it clear to everyone? We take a wooden stick. What is she? (Some of the guys can take a large, some small stick.)

Children. Big. Small.

Educator. And what will be the opposite? Find the opposite stick: the small stick is opposite the big one.

Children lay out items.

Educator. Now let's check how you completed the task. Masha, show us and tell us how and what you laid out.

The teacher corrects the individual actions of the child, monitors how all the children check their work (some children can arrange the balls, focusing on opposite colors (black - white), others - on opposite sizes: a large ball - a small ball.

It is necessary to ask the child why he put objects and toys in this way and not otherwise.

Possible error: Children may not hold a single basis for comparison, saying, for example: "This balloon is black, and this one is big." In this case, it is necessary to show that the objects differ in different parameters: one is large, the other is small, one is black, the other is white.

Educator. Everyone responded well and did their job well. What game did we play today?

Children. Vice versa! Find the opposite!

Educator. Well, let's repeat it. Fast. (Slow.) Up. (Down.) Etc.

Consolidation of material within a week

Game "Change"

The teacher invites the children to “pass through different gates” - high or low. Children go in a circle. If the teacher says that the gate is high, then you can go straight, and if the gate is low, then you have to bend over. The one who did not bend down in time sits down to rest.

The game can be difficult. The teacher says: “Narrow gate!” - and the children go sideways; "Wide Gates!" - and the children go, waving their arms wide, taking wide steps.

Game "Heavy - light"

Each child is given an empty bag (handbag, backpack or bag). The teacher explains: “Each of you carries a bag. It can be heavy or light. See how you can carry a light bag (He walks, waving the bag slightly and smiling.) Now look how you can carry a heavy bag. (Walks, bends, groans, sighs, stops, "wipes sweat.") Let's first try to portray how we carry the bag, and then we will play.

The teacher calls which bag, for example: “Light!”, And the children depict how they carry it.

The game "Light - dark"

The teacher reads the poem:


The sun is shining in the sky
A bright day for children meets!
Sun, sun
Look out the window!

Children put their hand with a visor to their forehead and look into the distance, as if meeting the sun, then “wake up”, stretch - morning has come.

The teacher says:


The night is knocking on our window
Everything around is dark...

Children close their eyes, "getting ready for bed."

The teacher says:


We'll be waiting for the sun
And now let's go to sleep.

Children fold their hands under their cheeks and tilt their heads to one side “removed”. Then the poem is repeated, the guys “wake up”. Etc.

Homework for parents

Play the opposite game with your child. Show him different opposites in everyday life: high and low (house, person, tree), long and short (thread, way home, way to kindergarten), come - leave, get wet - dry, laugh - cry, dress - undress, morning - evening, day - night, light dark, etc.

When watching TV shows, draw the child's attention to situations in which opposites can be distinguished: Piggy is lazy, and Filya is hardworking; Tom is big and Jerry is small. You can show the child the sound of various notes and musical instruments (the trumpet plays loudly, and the violin plays softly, etc.); listen to sad and funny songs with him.

Dear colleagues!
The program "FROM BIRTH TO SCHOOL" is a revised version of the "Program of upbringing and education in kindergarten" in accordance with the Federal State Requirements (FGT), edited by M. A. Vasilyeva, V. V. Gerbova, T. S. Komarova.
Therefore, all the manuals previously issued for the "Program of Education and Training in Kindergarten" are recommended by the authors for use when working under the program "FROM BIRTH TO SCHOOL", provided that teachers will use the previously issued methodological manuals and lesson notes, taking into account the basic requirements of the FGT . Namely: teachers should completely exclude lesson-type classes from their work and use the forms of organized educational activities that correspond to preschool age, indicated in the program “FROM BIRTH TO SCHOOL”.

Nikolai Evgenievich Veraksa - Doctor of Psychology, Professor, Rector of the ANO VPO "Moscow Pedagogical Academy of Preschool Education", Dean of the Faculty of Psychology of Education of the Russian State Humanitarian University, Editor-in-Chief of the journal "Modern Preschool Education. Theory and practice";
(www.veraksa.ru);
Oleg Robertovich Galimov - candidate of psychological sciences.

From the authors

This manual is devoted to the development of the creative abilities of preschoolers, or rather one very important component of them - the ability to transform. Why did we focus on the ability to transform? The answer to this question requires an explanation. Creativity is very important in the mental development of children. There are several points of view on understanding what creativity is. Some experts believe that if a child is engaged, for example, in visual activity, then he is engaged in creativity, acting according to the model offered by adults. Others consider creativity to be an exclusively independent activity of the child, during which he creates a product.
We proceed from a different understanding of the essence of creativity: creativity is the process of creating a fundamentally new product. This product must be really new, that is, one that has not been there before. Here the question arises: where can this product be taken from?
As a result of enlightenment? For the first time, the answer was found by researchers in the thinking of animals and humans, who belonged to a well-known psychological trend called Gestalt psychology (M. Wertheimer, K. Koffka, W. Koehler and others). They showed that the new arises first as a result of mental activity, and then is embodied in practice. At the same time, mental activity itself turns out to be quite remarkable - it lies in the fact that a person does not just invent or find the necessary new solution (new product), but receives it due to the transformation of the initial situation in which he finds himself. If we discard all cases associated with remembering the right decision, it turns out that a new one arises as a result of the transformation of what a person has at the moment. Unfortunately, Gestalt psychologists could not clearly explain how these transformations are made, according to what rules. They believed that much depends on the innate characteristics of the child and the maturation of his nervous system.
Domestic psychologists A.N. Leontiev, D.B. Elkonin, A.B. Zaporozhets, L.A. Wenger, O. M. Dyachenko and others came to the conclusion that transformations are accomplished through actions. Therefore, the problem was reduced to figuring out what actions children should master in order to obtain a creative product. It was this approach that eventually led to the understanding that creativity is based on the creative abilities of preschoolers, which are a system of special actions to transform the initial situation using special means.
Transformative abilities have been studied in H.A. Bagdasarova, L.F. Bayanova, O.D. Galimova, E.S. Ermakova, E.E. Krasheninnikova, I. B. Shiyan, O.A. Shiyan and others, made under the direction of N.E. Verax. Research has shown that transforming abilities are actions that allow you to operate with the opposite relations that characterize the situation.
For example, we have a piece of plasticine. As a property of this piece, we can select its length. So, we have a piece of plasticine that has a length. Can we convert it? Of course.
If we consider that a piece of plasticine is short, then we can make it long. To do this, you must either roll it into a "sausage", or add another piece of plasticine.
If we consider a piece of plasticine to be long, then we can make it short by pinching off a piece of plasticine or flattening it.
If we consider another property of plasticine - it sinks in water - we can make it float by giving it the shape of a boat.
If we think that plasticine is soft, then we can make it hard - for this it is enough to put it in the refrigerator, etc.
In all these cases, we transform the original situation according to a certain rule: we choose some property of the situation and turn it into its opposite. This procedure is called the act of transforming one opposite into another. Transformation is the most important of the mental actions, which is why so much attention is paid to it in this manual.
Performing transformation actions, a person first thinks out how to transform a situation or an object, and then puts it into practice. But the actions of transformation take place not only in the thinking of man. Transformation processes are constantly taking place around us: day turns into night, winter into summer, new things into old, etc.
These processes underlie the corresponding actions that we take without even thinking. By pressing the switch, we will turn darkness into light, washing our hands with soap, we will make them clean from dirty ones, etc. By observing such processes and mastering the appropriate actions, the child learns to make transformations in a variety of situations. However, the development of the ability to transform in children occurs spontaneously and does not always reach a high level. Despite the obviousness of transformations in the surrounding world, the child does not always “grasp” the very moment of transition, transformation, therefore, for example, different aggregate states of the same substance may seem to him absolutely different objects. The task of the manual is to draw the attention of children to the dynamism of the world around them, to the transformations taking place around them in the process of cognitive research activities.
The world of physical phenomena that surrounds the child provides enormous opportunities for the systematic development of the ability to transform as a component of general mental abilities. As the content of physical phenomena, processes constantly observed by children were chosen, reflecting the three states of matter (solid, liquid, gaseous), and their transitions, thermal phenomena and pressure of liquids and gases.
The manual is intended for work with children of the middle group of kindergarten, but can also be used in work with older preschoolers.
The manual offers simple tasks that are similar in content to the experience of preschoolers: all of them are of a pronounced experimental nature, allow the child to experiment, and develop cognitive initiative.
The proposed research can be carried out with children in kindergarten and at home under the guidance of an adult (teacher or parent).

In the process of working with preschoolers on this manual, it is important to consider the following points.
First, you need to pay attention to the vocabulary that an adult uses in the process of joint activities with children, remembering that there is a certain reality behind every word. Modern research shows that preschoolers as early as 4-5 years old can learn complex terminology. This does not mean that they need to be overloaded with physical terms, but one should not be afraid to use adequate words denoting physical phenomena (“evaporation”, “heating”, “solid matter”, etc.).
Secondly, the words used in the work must be combined in pairs. It is desirable that children learn antonyms, since it is through them that the system of changes that occur with objects and phenomena is transmitted. For example, the relation “was small - became big” solves a very important problem of revealing the qualitative originality of the transformation process as a transition from one state to another, opposite. At the same time, such a transition does not require the child to understand quantitative criteria (the concept of quantity is formed for a long time) and allows you to keep the relativity of the transformation (what is small for one is large for another). The game "On the contrary" contributes to the development of antonyms.
Thirdly, it must be borne in mind that children perceive the transformation of an object with the help of an image, therefore, if possible, one should turn to tasks that involve the image of observed physical processes. In the drawing, it is important to fix the initial and final states, as well as intermediate states of matter. Most of the processes taking place around us are cyclical. Cyclic processes occurring with various objects and phenomena are characterized by initial, final and intermediate states.
In the studies of a number of scientists (for example, the school of J. Piaget) it has been shown that intermediate states are mastered by children with great difficulty. The tasks proposed in the manual make it possible to solve this complex problem of the mental development of preschoolers.
An equally important point is the children's emotional experience of the observed processes and phenomena. Emotional response is a way for a child to understand the features of the world around him. Children's emotion, as shown in the works of A.B. Zaporozhets and Ya.Z. Neverovich, solves not only an expressive task (expressing one's own attitude), but also reveals the meaning of what is happening for the child. Let's take a simple example. When a child listens to the fairy tale "Little Red Riding Hood", he emotionally experiences the situation of the meeting of Little Red Riding Hood with a wolf. Emotion expresses not only the fact that he is afraid of the wolf and empathizes with Little Red Riding Hood, but also the fact that the wolf is a source of real strength and threat (that is, the objective properties of the wolf are transmitted).
Let's take another example. When a child grabs a red-hot kettle and experiences the emotion of pain, in addition to experiencing the unpleasant situation itself, he receives information about the properties of the objects around him.
In the tasks proposed in the manual, fairy tales are actively used, since fairy tales and outdoor games allow children not only to experience, but also to study various transformation processes. We emphasize that the game is important not only because it contains a system of emotional experiences that is interesting to the child, but also because the child performs game actions that convey various properties of the world around him, for example, shrinks, depicting ice, and then performs swimming movements, depicting water. By his behavior, the child actually models the states of water, and a motor image of various states of this substance is formed in him. However, even in the situation of the game, it is necessary to emphasize the cyclical nature of the transition from one state to another.
In order for the transformations in the surrounding world not only to be noticed by the child, but also to become an impulse for the development of his creative thinking, the preschooler must, during the task, be in the position not of a spectator, but of a researcher. It is important not only that he himself perform a specific action with the object (melt ice in his palms or break a piece of chalk), but also solve the problem by discovering significant relationships behind appearances. The essence of the problem is precisely that it can not be solved. The developmental work of an adult is to return feedback to the child: to show him whether the answer found leads to a solution or whether he still needs to think.
An adult (teacher or parent) must be ready to distinguish between a genuine solution to a problem and a “trap” that a child may fall into. In no case should such mistakes be ignored - they must be discussed with the children, to help them understand why such a decision is not correct.
In the cognitive-research joint activity, the stories of the teacher, observations of his actions, the research activity of children, drawing, games, listening to fairy tales are integrated, which provides a developing effect.
Of particular importance are the studies that the child performs with their parents. At the same time, parents, on the one hand, support his cognitive activity, on the other hand, they are included in a common cause with the child and thereby attach importance to his cognitive activity.
In order for an adult to understand the direction in which the research activity of the child should develop, we have divided the material into sections. Each section is designated as an independent research topic. For each topic of research activity, goals are defined (on the one hand, they clarify the understanding (or misunderstanding) of the phenomena seen by the child, on the other hand, a problem is outlined, the solution of which develops children's thinking) and the necessary material (equipment) is indicated.
Scenarios for conducting research are presented in the “Guidelines” section. It should be emphasized that each scenario is written for an adult and contains an approximate description of the possible actions of children. Since the material offered in the manual has been repeatedly tested in work with preschoolers and has shown its effectiveness for the development of creative abilities, we have provided answers in the scenarios that are as close as possible to those that children actually gave in the course of cognitive research activities. However, this does not mean that all children should "learn" them. The teacher should proceed from the fact that preschoolers are likely to give such answers, but this cannot be insisted on. Otherwise, an interesting study will turn into an uninteresting school lesson for children. It is necessary to support children's intellectual initiative, to positively reinforce any cognitive activity.
Scenarios are offered to an adult to simplify the understanding of the context of the construction of not only the topic, but also all the material offered in the manual; they allow not to overload children and limit the study in time.

Topic 1. On the contrary

Goals. Acquaintance with the words "on the contrary", "opposite" and the assimilation of their meanings; development of the ability to find the opposite word for each word (action).
Material. Pictures depicting adult animals and their cubs, white and black cubes of the same size, small and large dolls, long and short wooden sticks, large and small pebbles of the same color (pebbles), 2 black balls: small and large; 2 white balls: small and large.

Guidelines
Educator. Guys, let's play a new game, it's called "On the contrary." So that you all understand how to play, put your hands up. Now lower them down. And now lift it up again and say: “Up!”, Then lower it and say: “Down!” (Children raise and lower their hands.) Up! Down! Up! Down! Okay, well done. Now answer me, which word will be the opposite of the word up? (Down.)
- And if I say: “Down!”, what word will be the other way around. (Up.)
Did you understand how to play this game? You need to say the opposite. Let's play on. Big. (Little.)
- Little. (Big.)
- Forward. (Back.)
- Back. (Forward.)
- Fast. (Slow.)
After several individual interviews, the teacher says: “Now we will look at the picture and say how it will be the other way around.”
Shows pictures of adult animals and their cubs.
Educator. Look and answer: who is depicted here? (Tiger and cubs.)
- What tiger? (Big, strong, striped.)
- The tiger is big, and the cubs? (Small.)
– The tiger is strong, and the cubs? (Weak.)
The tiger can run fast. Can tiger cubs run so fast (highlighting words with energetic pronunciation)? (No.)
- Fast! How about the other way around? (Slow.)
Similarly, 2-3 more pictures are considered: an elephant and a baby elephant, a bird and chicks, etc.
Educator. And if I say the word "cold", which word will be the opposite? (Warm, hot.)
Then you can repeat the words to which the children have already found the opposite words.
Educator. You all know a lot of fairy tales. Who will name the tales that he knows?
Children name fairy tales.
Educator. How many fairy tales do you know! Well done! But the guys from the younger group know fairy tales more than you or less? (Less.) Now we will play the game "On the contrary" with fairy tales. Who is bad in fairy tales? (Baba Yaga, Koschei the Immortal.)
- Bad. How about the other way around? (Good, kind.)
- And the word "kind" has a word on the contrary. Which? (Wicked.)
- Who is good in fairy tales? (Ivanushka, Vasilisa the Beautiful.)
- Who is evil? (Koschei the Deathless.)
The game can be continued and then turned into a conversation about bad and good behavior.
Educator. Now listen carefully. Such words, which are obtained in our game "On the contrary", are called opposite. Good is the opposite of bad. Warm is the opposite of cold. What is the opposite of "a lot"? (Few.)
After playing a little more and repeating the opposite words, the teacher gives the children a set of objects and toys (white and black cubes of the same size, small and large dolls, long and short wooden sticks (let the children not yet call “long” - “short”, but only sticks are distinguished by size, since the main task at this stage of work is to search for opposites), large and small pebbles of the same color (pebbles), 2 black balls: small and large; 2 white balls: small and large).
Educator. And now we will play the game "Find the opposite." Put all the toys on the tables. Look at them carefully: among them there are similar and dissimilar. You must take the toy and put it to your left, and the toy that is “on the contrary”, the opposite, to the right. Is it clear to everyone? We take a wooden stick. What is she? (Some of the guys can take a large, some small stick.)
Children. Big. Small.
Educator. And what will be the opposite? Find the opposite stick: the small stick is opposite the big one.
Children lay out items.
Educator. Now let's check how you completed the task. Masha, show us and tell us how and what you laid out.
The teacher corrects the individual actions of the child, monitors how all the children check their work (some children can arrange the balls, focusing on opposite colors (black - white), others - on opposite sizes: a large ball - a small ball.
It is necessary to ask the child why he put objects and toys in this way and not otherwise.
Possible error: Children may not hold a single basis for comparison, saying, for example: "This balloon is black, and this one is big." In this case, it is necessary to show that the objects differ in different parameters: one is large, the other is small, one is black, the other is white.
Educator. Everyone responded well and did their job well. What game did we play today?
Children. Vice versa! Find the opposite!
Educator. Well, let's repeat it. Fast. (Slow.) Up. (Down.) Etc.
Game "Change"
The teacher invites the children to “pass through different gates” - high or low. Children go in a circle. If the teacher says that the gate is high, then you can go straight, and if the gate is low, then you have to bend over. The one who did not bend down in time sits down to rest.
The game can be difficult. The teacher says: “Narrow gate!” - and the children go sideways; "Wide Gates!" - and the children go, waving their arms wide, taking wide steps.
Game "Heavy - light"
Each child is given an empty bag (handbag, backpack or bag). The teacher explains: “Each of you carries a bag. It can be heavy or light. See how you can carry a light bag (He walks, waving the bag slightly and smiling.) Now look how you can carry a heavy bag. (Walks, bends, groans, sighs, stops, "wipes sweat.") Let's first try to portray how we carry the bag, and then we will play.
The teacher calls which bag, for example: “Light!”, And the children depict how they carry it.
The game "Light - dark"
The teacher reads the poem:

The sun is shining in the sky
A bright day for children meets!
Sun, sun
Look out the window!
Children put their hand with a visor to their forehead and look into the distance, as if meeting the sun, then “wake up”, stretch - morning has come.
The teacher says:

The night is knocking on our window
Everything around is dark...
Children close their eyes, "getting ready for bed."
The teacher says:

We'll be waiting for the sun
And now let's go to sleep.
Children fold their hands under their cheeks and tilt their heads to one side “removed”. Then the poem is repeated, the guys “wake up”. Etc.
Homework for parents
Play the opposite game with your child. Show him different opposites in everyday life: high and low (house, person, tree), long and short (thread, way home, way to kindergarten), come - leave, get wet - dry, laugh - cry, dress - undress, morning - evening, day - night, light dark, etc.
When watching TV shows, draw the child's attention to situations in which opposites can be distinguished: Piggy is lazy, and Filya is hardworking; Tom is big and Jerry is small. You can show the child the sound of various notes and musical instruments (the trumpet plays loudly, and the violin plays softly, etc.); listen to sad and funny songs with him.

Topic 2. Big - small

Goals. Develop the ability to find and distinguish between opposites. Form the action "transformation".
Material. Large and small dolls, large and small buttons, small and large clothes for dolls, large and small items: boxes, spoons, bags, pencils, balls, cubes, rings. Thick fabric scarf.

Guidelines
Educator. Guys, do you remember the reverse game we played recently? Let's play again! Down! (Up.) Cold? (Warm.) Heavy?.."
Further, the teacher suggests: “Now we will play the game“ Big - small ”. Here are two dolls: one big, and the other ... (Small.) These two sister dolls want to go on a trip and take their things and toys with them. And since they live together, they mixed up their toys and cannot figure out for themselves which is which. Can we help the dolls?
The teacher puts the dolls on a small table opposite each other. Between the dolls is a pile of items to sort. The children are seated around the table. The teacher invites one of the guys (optional) to try to help the dolls.
Educator. We take a toy, show it to everyone and name it. Then we put it to a small or large doll.
The child shows an object, says: “This is a small cube” - and puts a small cube to a small doll.
Educator. Why was a small cube placed next to this particular doll?
- Because she is small and plays with small cubes, and the big doll plays with big toys!
Other toys are sorted similarly. Then the teacher offers to lay out the clothes for the dolls in the same way. The children are doing the task.
Next, the teacher invites the children to draw something big and something small, for example, a small doll and a big doll, a small tree and a big tree, a small house and a big house, etc.
The children start painting. Finished drawings are considered all together.
Consolidation of material within a week
The game "What's under the scarf?"
Paired objects of different sizes are laid out on the table: large and small cubes, balls, buttons, pencils, boxes, rings, etc. Children should carefully look at the toys, touch them, and compare. Then the toys are covered with a thick scarf. The child is called. He should, having put his hand under the handkerchief and feeling the toy, say whether it is small or large, and name it, for example: “A small cube. Big button. Etc. The game continues until the child's first mistake.
The rest of the children are closely watching the game, tracking the correctness of naming toys.
Note. This game can be offered as homework to parents. At home, an adult changes roles with a child: when an adult performs a task, the child monitors whether he names the objects correctly.
The game "We are growing!"

Nikolai Evgenievich Veraksa, Oleg Robertovich Galimov

Cognitive and research activities of preschoolers. To work with children 4-7 years old

Dear colleagues!

The program "FROM BIRTH TO SCHOOL" is a revised version of the "Program of upbringing and education in kindergarten" in accordance with the Federal State Requirements (FGT), edited by M. A. Vasilyeva, V. V. Gerbova, T. S. Komarova.

Therefore, all the manuals previously issued for the "Program of Education and Training in Kindergarten" are recommended by the authors for use when working under the program "FROM BIRTH TO SCHOOL", provided that teachers will use the previously issued methodological manuals and lesson notes, taking into account the basic requirements of the FGT . Namely: teachers should completely exclude lesson-type classes from their work and use the forms of organized educational activities that correspond to preschool age, indicated in the program “FROM BIRTH TO SCHOOL”.


Nikolai Evgenievich Veraksa - Doctor of Psychology, Professor, Rector of the ANO VPO "Moscow Pedagogical Academy of Preschool Education", Dean of the Faculty of Psychology of Education of the Russian State Humanitarian University, Editor-in-Chief of the journal "Modern Preschool Education. Theory and practice";

Oleg Robertovich Galimov - candidate of psychological sciences.

From the authors

This manual is devoted to the development of the creative abilities of preschoolers, or rather one very important component of them - the ability to transform. Why did we focus on the ability to transform? The answer to this question requires an explanation. Creativity is very important in the mental development of children. There are several points of view on understanding what creativity is. Some experts believe that if a child is engaged, for example, in visual activity, then he is engaged in creativity, acting according to the model offered by adults. Others consider creativity to be an exclusively independent activity of the child, during which he creates a product.

We proceed from a different understanding of the essence of creativity: creativity is the process of creating a fundamentally new product. This product must be really new, that is, one that has not been there before. Here the question arises: where can this product be taken from?

As a result of enlightenment? For the first time, the answer was found by researchers in the thinking of animals and humans, who belonged to a well-known psychological trend called Gestalt psychology (M. Wertheimer, K. Koffka, W. Koehler and others). They showed that the new arises first as a result of mental activity, and then is embodied in practice. At the same time, mental activity itself turns out to be quite remarkable - it lies in the fact that a person does not just invent or find the necessary new solution (new product), but receives it due to the transformation of the initial situation in which he finds himself. If we discard all cases associated with remembering the right decision, it turns out that a new one arises as a result of the transformation of what a person has at the moment. Unfortunately, Gestalt psychologists could not clearly explain how these transformations are made, according to what rules. They believed that much depends on the innate characteristics of the child and the maturation of his nervous system.

Domestic psychologists A.N. Leontiev, D.B. Elkonin, A.B. Zaporozhets, L.A. Wenger, O. M. Dyachenko and others came to the conclusion that transformations are accomplished through actions. Therefore, the problem was reduced to figuring out what actions children should master in order to obtain a creative product. It was this approach that eventually led to the understanding that creativity is based on the creative abilities of preschoolers, which are a system of special actions to transform the initial situation using special means.

Transformative abilities have been studied in H.A. Bagdasarova, L.F. Bayanova, O.D. Galimova, E.S. Ermakova, E.E. Krasheninnikova, I. B. Shiyan, O.A. Shiyan and others, made under the direction of N.E. Verax. Research has shown that transforming abilities are actions that allow you to operate with the opposite relations that characterize the situation.

For example, we have a piece of plasticine. As a property of this piece, we can select its length. So, we have a piece of plasticine that has a length. Can we convert it? Of course.

If we consider that a piece of plasticine is short, then we can make it long. To do this, you must either roll it into a "sausage", or add another piece of plasticine.

If we consider a piece of plasticine to be long, then we can make it short by pinching off a piece of plasticine or flattening it.

If we consider another property of plasticine - it sinks in water - we can make it float by giving it the shape of a boat.

If we think that plasticine is soft, then we can make it hard - for this it is enough to put it in the refrigerator, etc.

In all these cases, we transform the original situation according to a certain rule: we choose some property of the situation and turn it into its opposite. This procedure is called the act of transforming one opposite into another. Transformation is the most important of the mental actions, which is why so much attention is paid to it in this manual.

Performing transformation actions, a person first thinks out how to transform a situation or an object, and then puts it into practice. But the actions of transformation take place not only in the thinking of man. Transformation processes are constantly taking place around us: day turns into night, winter into summer, new things into old, etc.

These processes underlie the corresponding actions that we take without even thinking. By pressing the switch, we will turn darkness into light, washing our hands with soap, we will make them clean from dirty ones, etc. By observing such processes and mastering the appropriate actions, the child learns to make transformations in a variety of situations. However, the development of the ability to transform in children occurs spontaneously and does not always reach a high level. Despite the obviousness of transformations in the surrounding world, the child does not always “grasp” the very moment of transition, transformation, therefore, for example, different aggregate states of the same substance may seem to him absolutely different objects. The task of the manual is to draw the attention of children to the dynamism of the world around them, to the transformations taking place around them in the process of cognitive research activities.

The world of physical phenomena that surrounds the child provides enormous opportunities for the systematic development of the ability to transform as a component of general mental abilities. As the content of physical phenomena, processes constantly observed by children were chosen, reflecting the three states of matter (solid, liquid, gaseous), and their transitions, thermal phenomena and pressure of liquids and gases.

The manual is intended for work with children of the middle group of kindergarten, but can also be used in work with older preschoolers.

The manual offers simple tasks that are similar in content to the experience of preschoolers: all of them are of a pronounced experimental nature, allow the child to experiment, and develop cognitive initiative.

The proposed research can be carried out with children in kindergarten and at home under the guidance of an adult (teacher or parent).

In the process of working with preschoolers on this manual, it is important to consider the following points.

First, you need to pay attention to the vocabulary that an adult uses in the process of joint activities with children, remembering that there is a certain reality behind every word. Modern research shows that preschoolers as early as 4-5 years old can learn complex terminology. This does not mean that they need to be overloaded with physical terms, but one should not be afraid to use adequate words denoting physical phenomena (“evaporation”, “heating”, “solid matter”, etc.).

Secondly, the words used in the work must be combined in pairs. It is desirable that children learn antonyms, since it is through them that the system of changes that occur with objects and phenomena is transmitted. For example, the relation “was small - became big” solves a very important problem of revealing the qualitative originality of the transformation process as a transition from one state to another, opposite. At the same time, such a transition does not require the child to understand quantitative criteria (the concept of quantity is formed for a long time) and allows you to keep the relativity of the transformation (what is small for one is large for another). The game "On the contrary" contributes to the development of antonyms.

Thirdly, it must be borne in mind that children perceive the transformation of an object with the help of an image, therefore, if possible, one should turn to tasks that involve the image of observed physical processes. In the drawing, it is important to fix the initial and final states, as well as intermediate states of matter. Most of the processes taking place around us are cyclical. Cyclic processes occurring with various objects and phenomena are characterized by initial, final and intermediate states.

In the studies of a number of scientists (for example, the school of J. Piaget) it has been shown that intermediate states are mastered by children with great difficulty. The tasks proposed in the manual make it possible to solve this complex problem of the mental development of preschoolers.

An equally important point is the children's emotional experience of the observed processes and phenomena. Emotional response is a way for a child to understand the features of the world around him. Children's emotion, as shown in the works of A.B. Zaporozhets and Ya.Z. Neverovich, solves not only an expressive task (expressing one's own attitude), but also reveals the meaning of what is happening for the child. Let's take a simple example. When a child listens to the fairy tale "Little Red Riding Hood", he emotionally experiences the situation of the meeting of Little Red Riding Hood with a wolf. Emotion expresses not only the fact that he is afraid of the wolf and empathizes with Little Red Riding Hood, but also the fact that the wolf is a source of real strength and threat (that is, the objective properties of the wolf are transmitted).

Let's take another example. When a child grabs a red-hot kettle and experiences the emotion of pain, in addition to experiencing the unpleasant situation itself, he receives information about the properties of the objects around him.

In the tasks proposed in the manual, fairy tales are actively used, since fairy tales and outdoor games allow children not only to experience, but also to study various transformation processes. We emphasize that the game is important not only because it contains a system of emotional experiences that is interesting to the child, but also because the child performs game actions that convey various properties of the world around him, for example, shrinks, depicting ice, and then performs swimming movements, depicting water. By his behavior, the child actually models the states of water, and a motor image of various states of this substance is formed in him. However, even in the situation of the game, it is necessary to emphasize the cyclical nature of the transition from one state to another.

In order for the transformations in the surrounding world not only to be noticed by the child, but also to become an impulse for the development of his creative thinking, the preschooler must, during the task, be in the position not of a spectator, but of a researcher. It is important not only that he himself perform a specific action with the object (melt ice in his palms or break a piece of chalk), but also solve the problem by discovering significant relationships behind appearances. The essence of the problem is precisely that it can not be solved. The developmental work of an adult is to return feedback to the child: to show him whether the answer found leads to a solution or whether he still needs to think.

An adult (teacher or parent) must be ready to distinguish between a genuine solution to a problem and a “trap” that a child may fall into. In no case should such mistakes be ignored - they must be discussed with the children, to help them understand why such a decision is not correct.

In the cognitive-research joint activity, the stories of the teacher, observations of his actions, the research activity of children, drawing, games, listening to fairy tales are integrated, which provides a developing effect.

Of particular importance are the studies that the child performs with their parents. At the same time, parents, on the one hand, support his cognitive activity, on the other hand, they are included in a common cause with the child and thereby attach importance to his cognitive activity.

In order for an adult to understand the direction in which the research activity of the child should develop, we have divided the material into sections. Each section is designated as an independent research topic. For each topic of research activity, goals are defined (on the one hand, they clarify the understanding (or misunderstanding) of the phenomena seen by the child, on the other hand, a problem is outlined, the solution of which develops children's thinking) and the necessary material (equipment) is indicated.

Scenarios for conducting research are presented in the “Guidelines” section. It should be emphasized that each scenario is written for an adult and contains an approximate description of the possible actions of children. Since the material offered in the manual has been repeatedly tested in work with preschoolers and has shown its effectiveness for the development of creative abilities, we have provided answers in the scenarios that are as close as possible to those that children actually gave in the course of cognitive research activities. However, this does not mean that all children should "learn" them. The teacher should proceed from the fact that preschoolers are likely to give such answers, but this cannot be insisted on. Otherwise, an interesting study will turn into an uninteresting school lesson for children. It is necessary to support children's intellectual initiative, to positively reinforce any cognitive activity.

Scenarios are offered to an adult to simplify the understanding of the context of the construction of not only the topic, but also all the material offered in the manual; they allow not to overload children and limit the study in time.

Topic 1. On the contrary

Goals. Acquaintance with the words "on the contrary", "opposite" and the assimilation of their meanings; development of the ability to find the opposite word for each word (action).

Material. Pictures depicting adult animals and their cubs, white and black cubes of the same size, small and large dolls, long and short wooden sticks, large and small pebbles of the same color (pebbles), 2 black balls: small and large; 2 white balls: small and large.

Guidelines

Educator. Guys, let's play a new game, it's called "On the contrary." So that you all understand how to play, put your hands up. Now lower them down. And now lift it up again and say: “Up!”, Then lower it and say: “Down!” (Children raise and lower their hands.) Up! Down! Up! Down! Okay, well done. Now answer me, which word will be the opposite of the word up? (Down.)

- And if I say: “Down!”, what word will be the other way around. (Up.)

Did you understand how to play this game? You need to say the opposite. Let's play on. Big. (Little.)

- Little. (Big.)

- Forward. (Back.)

- Back. (Forward.)

- Fast. (Slow.)

After several individual interviews, the teacher says: “Now we will look at the picture and say how it will be the other way around.”

Shows pictures of adult animals and their cubs.

Educator. Look and answer: who is depicted here? (Tiger and cubs.)

- What tiger? (Big, strong, striped.)

- The tiger is big, and the cubs? (Small.)

– The tiger is strong, and the cubs? (Weak.)

The tiger can run fast. Can tiger cubs run so fast (highlighting words with energetic pronunciation)? (No.)

- Fast! How about the other way around? (Slow.)

Similarly, 2-3 more pictures are considered: an elephant and a baby elephant, a bird and chicks, etc.

Educator. And if I say the word "cold", which word will be the opposite? (Warm, hot.)

Educator. You all know a lot of fairy tales. Who will name the tales that he knows?

Children name fairy tales.

Educator. How many fairy tales do you know! Well done! But the guys from the younger group know fairy tales more than you or less? (Less.) Now we will play the game "On the contrary" with fairy tales. Who is bad in fairy tales? (Baba Yaga, Koschei the Immortal.)

- Bad. How about the other way around? (Good, kind.)

- And the word "kind" has a word on the contrary. Which? (Wicked.)

- Who is good in fairy tales? (Ivanushka, Vasilisa the Beautiful.)

- Who is evil? (Koschei the Deathless.)

The game can be continued and then turned into a conversation about bad and good behavior.

Educator. Now listen carefully. Such words, which are obtained in our game "On the contrary", are called opposite. Good is the opposite of bad. Warm is the opposite of cold. What is the opposite of "a lot"? (Few.)

After playing a little more and repeating the opposite words, the teacher gives the children a set of objects and toys (white and black cubes of the same size, small and large dolls, long and short wooden sticks (let the children not yet call “long” - “short”, but only sticks are distinguished by size, since the main task at this stage of work is to search for opposites), large and small pebbles of the same color (pebbles), 2 black balls: small and large; 2 white balls: small and large).

Educator. And now we will play the game "Find the opposite." Put all the toys on the tables. Look at them carefully: among them there are similar and dissimilar. You must take the toy and put it to your left, and the toy that is “on the contrary”, the opposite, to the right. Is it clear to everyone? We take a wooden stick. What is she? (Some of the guys can take a large, some small stick.)

Children. Big. Small.

Educator. And what will be the opposite? Find the opposite stick: the small stick is opposite the big one.

Children lay out items.

Educator. Now let's check how you completed the task. Masha, show us and tell us how and what you laid out.

The teacher corrects the individual actions of the child, monitors how all the children check their work (some children can arrange the balls, focusing on opposite colors (black - white), others - on opposite sizes: a large ball - a small ball.

It is necessary to ask the child why he put objects and toys in this way and not otherwise.

Possible error: Children may not hold a single basis for comparison, saying, for example: "This balloon is black, and this one is big." In this case, it is necessary to show that the objects differ in different parameters: one is large, the other is small, one is black, the other is white.

Educator. Everyone responded well and did their job well. What game did we play today?

Children. Vice versa! Find the opposite!

Educator. Well, let's repeat it. Fast. (Slow.) Up. (Down.) Etc.

Game "Change"

The teacher invites the children to “pass through different gates” - high or low. Children go in a circle. If the teacher says that the gate is high, then you can go straight, and if the gate is low, then you have to bend over. The one who did not bend down in time sits down to rest.

The game can be difficult. The teacher says: “Narrow gate!” - and the children go sideways; "Wide Gates!" - and the children go, waving their arms wide, taking wide steps.

Game "Heavy - light"

Each child is given an empty bag (handbag, backpack or bag). The teacher explains: “Each of you carries a bag. It can be heavy or light. See how you can carry a light bag (He walks, waving the bag slightly and smiling.) Now look how you can carry a heavy bag. (Walks, bends, groans, sighs, stops, "wipes sweat.") Let's first try to portray how we carry the bag, and then we will play.

The teacher calls which bag, for example: “Light!”, And the children depict how they carry it.

The game "Light - dark"

The teacher reads the poem:

The sun is shining in the sky

A bright day for children meets!

Sun, sun

Look out the window!


Children put their hand with a visor to their forehead and look into the distance, as if meeting the sun, then “wake up”, stretch - morning has come.

The teacher says:

The night is knocking on our window

Everything around is dark...


Children close their eyes, "getting ready for bed."

The teacher says:

We'll be waiting for the sun

And now let's go to sleep.


Children fold their hands under their cheeks and tilt their heads to one side “removed”. Then the poem is repeated, the guys “wake up”. Etc.

Homework for parents

Play the opposite game with your child. Show him different opposites in everyday life: high and low (house, person, tree), long and short (thread, way home, way to kindergarten), come - leave, get wet - dry, laugh - cry, dress - undress, morning - evening, day - night, light dark, etc.

When watching TV shows, draw the child's attention to situations in which opposites can be distinguished: Piggy is lazy, and Filya is hardworking; Tom is big and Jerry is small. You can show the child the sound of various notes and musical instruments (the trumpet plays loudly, and the violin plays softly, etc.); listen to sad and funny songs with him.

Topic 2. Big - small

Goals. Develop the ability to find and distinguish between opposites. Form the action "transformation".

Material. Large and small dolls, large and small buttons, small and large clothes for dolls, large and small items: boxes, spoons, bags, pencils, balls, cubes, rings. Thick fabric scarf.

Guidelines

Educator. Guys, do you remember the reverse game we played recently? Let's play again! Down! (Up.) Cold? (Warm.) Heavy?.."

Further, the teacher suggests: “Now we will play the game“ Big - small ”. Here are two dolls: one big, and the other ... (Small.) These two sister dolls want to go on a trip and take their things and toys with them. And since they live together, they mixed up their toys and cannot figure out for themselves which is which. Can we help the dolls?

The teacher puts the dolls on a small table opposite each other. Between the dolls is a pile of items to sort. The children are seated around the table. The teacher invites one of the guys (optional) to try to help the dolls.

Educator. We take a toy, show it to everyone and name it. Then we put it to a small or large doll.

The child shows an object, says: “This is a small cube” - and puts a small cube to a small doll.

Educator. Why was a small cube placed next to this particular doll?

- Because she is small and plays with small cubes, and the big doll plays with big toys!

Other toys are sorted similarly. Then the teacher offers to lay out the clothes for the dolls in the same way. The children are doing the task.

The children start painting. Finished drawings are considered all together.

Consolidation of material within a week

The game "What's under the scarf?"

Paired objects of different sizes are laid out on the table: large and small cubes, balls, buttons, pencils, boxes, rings, etc. Children should carefully look at the toys, touch them, and compare. Then the toys are covered with a thick scarf. The child is called. He should, having put his hand under the handkerchief and feeling the toy, say whether it is small or large, and name it, for example: “A small cube. Big button. Etc. The game continues until the child's first mistake.

The rest of the children are closely watching the game, tracking the correctness of naming toys.

Note. This game can be offered as homework to parents. At home, an adult changes roles with a child: when an adult performs a task, the child monitors whether he names the objects correctly.

The game "We are growing!"

The game can be played during a walk or during a break between classes. The teacher says: “Guys, let's show how we grow. We were small, small, and then we became what ...? (Large.) Now we are big, but we will grow even more. How can we show that we are small? (Children squat and wrap their arms around themselves.) And now we are growing, growing higher and higher. (Children stretch their hands up, rise, stretch out, stand on tiptoe.) That's how big we have become, well done! Well, once again - small! (Children squat again.) And now big ones again!

The game can be repeated 3-4 times.

The game "We walk"

The teacher says: “Guys, show how you walked when you were little, and how you will walk when you become adults. Come on, picture how the little ones walk. (Children follow each other.)

The teacher says:

When they were little

We walked a little.

And now we're growing up

How big we walk!


Children “grow up” - walk “like big ones” (walk wide, wave their arms). At the command of the teacher, the children “become small” again.

The game can be repeated 3-4 times. It is good to use appropriate music for small and large steps.

Theme 3. Transformation

Goals. Acquaintance with the word "turns", the search for transformations. Development of the ability to fix the action of transformation based on the use of pairs of words: “was - will be”, “was - became (becomes)”, for example: the tiger cub was small, it will (become) big. Formation of the transformation action on the basis of practical actions with plasticine, rubber.

Material. Pictures depicting small and large trees, animals; plasticine, medical bandage, cut into pieces of 5-10 cm.

Guidelines

Educator. Guys, you certainly know a lot of fairy tales. And who will tell me what transformations happen in fairy tales? This is the most interesting thing - someone turns into something. Remember and name the transformations in fairy tales.

Children's responses are heard. If children find it difficult to give examples from fairy tales, it is necessary to read them a fairy tale with transformations, for example, “The Frog Princess”, “Alyonushka and Brother Ivanushka”, and then ask: “Who turned into what in fairy tales?”

Educator. Who can say what a transformation is?

Children. This is when the frog princess turns from a frog into a princess!

Educator. Who else will lead by example?

Children. This is when at first Ivanushka was a man, and then he became a kid!

Educator. Why do we call it transformation?

The teacher listens to the children's answers and comments on them, formulating the child's thought more clearly. Then he asks: “But still, who will say how we will know when the transformation has taken place and when the transformation has not taken place?”

It is important that the children come to the answer: "Transformation is when someone (something) changes." Bringing them to this conclusion, you can refer to examples from fairy tales.

Educator. What does changed mean? Who will say?

Children. Became different.

Educator. Well done! Has changed - it means that at first Ivanushka was a man, and then he became different - a kid! So, transformation is when someone (or something) was one, and then became another. Transformations happen not only in fairy tales. For example, now we have a day, and then what will happen? (Night.) Right! The day will turn into night. Will it be night all the time? (No!) What will the night turn into? (In a day.) Right! During the day we have light, and at night ... (Dark.) It was dark at night, and then it will become ... (The sun will come out and it will be light.)

The teacher shows a picture with a cub and asks: “Who is this?”

Children. This is a tiger cub.

Educator. That's right, this is a tiger cub, and his name is Caesar! And who is this? (Shows a picture with an adult animal.)

Children. Tiger.

Educator. That's right, a tiger, and his name is also Caesar. Why do you think both the tiger and the cub are named Caesar? Could it be the same tiger? Here is a big tiger - Caesar. Has he always been big? (No, not always, he was small.) He was small, and then he became ... (Big.) Caesar was small, then he grew up and became big - from small he turned into a big one. And you - Sasha, Masha, Sveta - now go to kindergarten, and then you will grow up. Will you have the same name? (Yes, same.) Only you are small now, and then you will become ... (Big.) Well, of course, you will turn into big ones! Only very slowly you will transform - first you will go to the preparatory group for school, then to the first grade, and then become adults. Look at the pictures.

The teacher demonstrates pictures depicting a sequential change in growth: a small child - a teenager - an adult; small tree, big tree.

Educator. Small becomes big. Can a big one turn into a small one? It was big and then it got small. You all ate ice cream. First, ice cream is large - a whole glass. You eat it and it gets less and less, right? So the big can turn into small.

The teacher takes a plasticine cube and asks: “What is this? (Cube.) And what's that? (Shows a plasticine ball.) (Ball.) Is it possible to make the cube turn into a ball? (Children's answers.) Now you yourself will check whether it will work or not.

The teacher distributes plasticine cubes to the children (they must be put in the refrigerator in advance) and asks: “Can I make a ball out of such a cube? Let's turn the cube into a ball. Just tell me first, what kind of cube is this? (Cold.) What about your hands and palms? (Warm.) The cube is cold, the palms are warm. Very well. Turn the cube into a ball.

Children sculpt a ball, kneading cold plasticine. An adult controls their work, helps and shows.

Educator. Did everyone get a ball? Well, touch it, how is it now, cold as before? (No, warm.) You see, it was cold, but what has it become? (Warm.) We had this cube. (Shows his cube.) And now what do we have? (Ball.) The cube has become... (ball). Was cold, but became warm.

The teacher shows the children a piece of rubber and says: “This is rubber, a piece of rubber. What is it, small or big? (Little.) Is it possible to turn it into a big piece? Let's see". He distributes a piece of rubber to the children and asks: “How to make a big one out of a small one?”

Children stretch a piece of rubber.

Educator. There was a small piece, but we made it big. Come on, show everyone who got what piece. And now slowly we make a small one from a large one. (Moves her hands.) Now big again. (Spreads her arms.) And again, small! (Children stretch a piece of rubber.) It was long, it became short, and the short one can again be stretched into a long one. Let's depict it like this: (holds palms in front of him) was ma-scarlet (spreads his palms to the sides), became big! Ma-scarlet is big!

Children repeat the actions of the teacher.

Consolidation of material within a week

Mobile game "Karavai"

The children go in a circle, clap their hands and repeat: “We baked a loaf for an elephant’s name day, such a height (raising their hands high up), such a width (spread wide apart)”.

Educator. And there was a mouse, calling us on our birthday. Come on, sing a song, what a loaf came out!

Children. As on a mouse's name day, we baked a loaf. Here is such a height (they show how small: they squat, palms near the floor), such a width (they show a small distance with their palms).

Topic 4. Scheme of transformation

Goals. Mastering the "transformation" scheme. Formation of the action of "transformation".

Material. subject pictures. Paper, pencils.

Guidelines

Educator. Guys, do you remember that last time we talked about transformation? Who can give an example of transformation?

Children. The frog turned into a princess. The chick grew up and became a big bird ...

The teacher invites the children to play the game "Who will become who?". He shows a picture of an object, and the children name what this object can turn into. For example, a teacher shows a picture of a chicken egg and asks: “What can this object turn into, who can say?

Children. In a chicken.

Educator. Right. There was an egg, and it turned into a chicken.

The teacher shows first a picture of an egg, and then a picture of a chicken. Game continues.

Further, the teacher suggests: “And now, guys, let's draw the transformation of an egg into a chicken. Take paper and pencils and draw. Let's think about how you can draw the transformation of an egg into a chicken? Think and draw. And I will draw the same.

Children and teacher draw. Then all the drawings are put up for discussion.

Educator. You can see that the drawings show an egg and a chicken. But how can we show that an egg turns into a chicken?

The children make their suggestions.

The teacher leads them to the conclusion: if only a chicken or only an egg is drawn in the picture, then it is difficult to understand that a transformation has taken place. Then he says: “Guys, you are all great. Your suggestions are very interesting, but what I liked the most are those pictures where both the egg and the chicken are drawn. But how can one show that this is not just an egg lying and a chicken jumping next to it, but a transformation has taken place? Let me draw an arrow from the egg to the chicken. And you also draw an arrow from the egg to the chicken on your leaflets.

He returns the drawings to the children, they draw arrows, showing the directions of transformation: there was an egg, and a chicken hatched from it.

Then the teacher shows a sheet with images: frogs and princesses.

Educator. Look, this is a frog and a princess. What fairy tale do you know in which the frog turns into a princess? ("Princess Frog".) Right. And how can we show in the picture that the frog turns into a princess? (Draw an arrow.) Does everyone agree that this can be shown?

The teacher draws an arrow from the frog to the princess. Then he takes out a second drawing of the same kind and asks: “Can we show that it’s not the frog that turns into a princess, but the princess turns into a frog? How? That's right, you need to draw an arrow on the contrary, from the princess to the frog.

The teacher draws an arrow.

Then he invites the children to play the game “Guess the transformations”: he shows pictures with arrows (a tree and a wooden house; fabric and clothes; paints and a picture; a child and an adult, etc.), and the children guess who turns into whom. The corresponding arrows are drawn on the pictures.

Topic 5. Ice - water

Goals. The development of ideas about the melting of ice, about the transformation of ice into water, about winter and summer. Formation of the action of "transformation".

Material. Ice in a plastic bag (or a test tube filled with ice by one third) (for each child), two pictures with the same landscape at different times of the year (in one picture there is a river, the sun, a river bank in flowers, children swim in the river; in the other - a frozen river, it is snowing, the river bank is covered in snowdrifts, children are skating on the ice of the river).

Guidelines

Educator. Guys, last time we talked about transformations. Who can tell me what can transform? What are the transformations?

Children. Small to big! Brother Ivanushka has turned into a kid!

Educator. Very well. And we also turned a plasticine cube into a ball. What was the first plasticine? (Solid.) That's right, hard, and then you crushed and crushed it with your hands and what did it become? (Soft.) What else is soft? (Plasticine. Pillow. Toys.) What is solid? (Pebble. Wood.) Do you think solid things can turn into something? Now let's see.

The teacher distributes ice packs to the children and says: “Well, what do you have, touch, feel. (It's ice.) What ice to the touch? (Hard, cold.) The ice is cold, but what about your palms? (Warm.) The ice is cold, the palms are warm. Let's see what happens from cold ice in warm hands! Let's warm the ice!

Children warm ice in their palms, water appears.

Educator. Where did the water come from? (Ice turned into water.) Did the ice stay the same? (Pieces have become small.) What does ice become?

Children. You need to draw an arrow.

The child (optional) goes out and draws an arrow.

Educator. Well done. We have drawn an arrow and the picture shows that the ice turns into water. And when does the ice melt? (When it is warm.) When can you see ice? (In winter.) And what happens in winter? (Snow, cold, ice.) And when there is no snow and ice? (Summer.) Right! It's warm in summer, but in winter... (Cold.) It rains in summer, you can swim, and in winter ... (In winter, snow, ice on the river.) When does ice appear on the river? (When it's cold.) When does ice turn into water? (When it is warm.) So: when it's cold - ice, when it's warm - water.

The teacher demonstrates pictures depicting the same landscape at different times of the year: in winter and summer. (In the first picture, the river, the sun, the river bank in flowers, the children are swimming in the river. In the second picture, the river is frozen, it is snowing, the river bank is in snowdrifts, the children are skating on the ice of the river.)

He asks: “What is shown in the first picture? (Winter.) And on the second? (Summer.) What's on the river in the first picture? Why do kids ride? (On ice.) What's in the river in this picture? (Water.) Do you think the children in the second picture are cold? Are they cold? That's right, they're warm. Why is it warm? (Because the sun is shining.) Is the first picture cold or warm? (Cold.)

In conclusion, the teacher invites the children to play the already familiar game “On the contrary” and says “Big”. (Little.)

- Heavy. (Easy.)

- Cold. (Warm. Hot.)

- Winter. (Summer.)

- Warmly. (Cold.)

Consolidation of material within a week

During breakfast or lunch, draw the attention of children to the contrasting temperature conditions of liquid food: hot soup - cold juice, soup is hotter than compote; on the decrease in the temperature of the liquid over time: "You see, the soup has already cooled down while you were playing: the soup was hot, it became cold."

Homework for parents

Show your child the fridge freezer. Freeze the ice in advance, invite the child to put the ice on a plate and watch the ice turn into water.

Talk to your child about the seasons, clearly contrasting winter and summer, spring and autumn. (Winter turns into summer. Spring is not summer yet, but not winter either. In spring it is either cold (like in winter), then warm (like in summer) - and in autumn too. In spring, everything begins to melt - ice turns into water, snow melts and turns into streams (into water). In autumn, everything starts to freeze (puddles), instead of rain - snow (clouds freeze). In winter, ice and snow are everywhere, in summer water is everywhere. In spring and autumn, both ice and water.)

It is desirable to conduct such a conversation at the beginning and at the end of winter, seeking from the child a clear opposition of summer and winter, spring and autumn.

Topic 6. Morozko

Goals. Formation of ideas about aggregate transformations of water and seasonal changes in nature. Formation of transformation actions.

Material. Two burners (with the possibility of heating one of them), two mugs - blue and red, two pieces of ice.

Guidelines

Educator. Let's start today with riddles. Listen.

Marina Gavryushina
Development of cognitive interest in children 4–7 years old through experimental research activities

Experience on the topic:

« Development of cognitive interest in children 4-7 years old, using when getting acquainted with inanimate nature "

At present, the issue of improving the quality of education is acute in Russia. The education system is focused on development an active creative personality, able to adapt to modern conditions, make non-standard decisions. A preschool educational institution is the first stage of a continuous education system. One of the important qualities of a future student is curiosity and activity, so the problem of education in preschoolers cognitive interests, covering all aspects of the educational process is quite significant. Until recently in preschool pedagogy development of cognitive interests preschool children have received little attention, while cognitive interest is now recognized as one of the leading motives that encourage children to knowledge, to teaching.

problem cognitive interest widely studied in psychology by B. G. Ananiev, M. F. Belyaev, L. I. Bozhovich, L. A. Gordon, S. L. Rubinshtein, V. N. Myasishchev and in pedagogical literature by G. I. Shchukina, N. R. Morozova.

The studies of B. G. Ananiev, L. N. Bozhovich, L. S. Vygotsky, L. A. Venger, A. G. Zaporozhets show that cognitive interest is formed more successfully with active cognitive activity. cognitive interest the child manifests itself in the desire to learn new things, to find out the incomprehensible about the qualities, properties of objects, phenomena of reality, in the desire to understand their essence, to find existing relationships and connections between them.

Many researchers have proven that curiosity, activity children are not a property inherent in age and developing spontaneously. Formation cognitive interest requires targeted work with children.

To date, environmental awareness, respect for nature have become the key to human survival on our planet. In addition, environmental education children is the huge potential of their comprehensive development. Thoughtful, systematic acquaintance of the child with the natural world allows develop he has major operations thinking: analysis, comparison, ability to establish relationships, generalization.

When forming the foundations of natural-scientific and ecological concepts, experimentation is considered as a method close to ideal. Knowledge that is not drawn from books, but obtained independently, is always conscious and more durable. Such classics of pedagogy as Ya. A. Komensky, I. G. Pestalozzi, J. J. Rousseau, K. D. Ushinsky and many others advocated the use of this teaching method. Peculiarities activities experimentation have been explored in a number of studies (D. B. Godovikova, M. I. Lisina, S. L. Novoselova, A. N. Poddyakov.)

Analyzing the results of the level survey development of cognitive need, concluded that the majority children's cognitive the need is weakly expressed and therefore a system of work is needed to development of cognitive interest(Appendix 1).

For this reason, we have set ourselves purpose: creating conditions for development of cognitive interest in children 4-7 years old using research activities when getting to know inanimate nature.

Tasks:

1. to study the psychological and pedagogical literature on this issue;

2. draw up a work plan experimental research activities for children 4-7 years with objects and phenomena of inanimate nature and realize it;

3. conduct a final examination to identify the level of formation cognitive interest in children.

To make a child want something to know, it is necessary to create in the group a certain subject- developing environment.

Therefore, the group was equipped with a mini-laboratory "Inquisitive", which contains materials for familiarization with their properties, various equipment and instruments for conducting research.

Basic equipment laboratories:

Devices - "helpers": laboratory glassware, scales, objects of animate and inanimate nature, containers for playing with water of various sizes and shapes;

natural material: pebbles, clay, sand, shells, bird feathers, saw cut and tree leaves, moss, seeds, etc. ;

recycled material: wire, pieces of leather, fur, fabric, corks;

Different types of paper;

dyes: gouache, watercolors;

medical materials: pipettes, flasks, measuring spoons, rubber bulbs, syringes (without needles);

Other materials: mirrors, balloons, oil, flour, salt, sugar, colored and transparent glasses, sieve, candles.

Optional equipment: oilcloth aprons, towels, containers for storing loose and small items.

In our work, we adhere to the following principles: consistency, seasonality, age, integration, the continuity of interaction with the child in a preschool, family and school.

The study of the properties, qualities of objects and phenomena of inanimate nature takes place step by step: in the middle group we introduce some objects, in the senior and preparatory group others are added to them.

Direct educational activities(classes) for the implementation of the educational area « cognitive development» with included experiments on a given topic is organized according to long-term planning for the educational program and themes of the week in the children's garden: in the middle group - 2 lessons; in the senior - 3 lessons, in preparatory school - 4 lessons.

In order to draw attention children to the problem or task I use various incentives:

Novelty, unusual object, mystery, surprise;

Help motive;

cognitive motive;

choice situation.

Organization experimental activities takes place in the form of a partnership between an adult and a child, which contributes to development in a child, activity, independence, the ability to make a decision, try to do something without fear that it will turn out wrong, causes a desire to achieve, contributes to emotional comfort, development of social and cognitive activity.

block joint activities an adult with children is, in my opinion, the main one in shaping children experienced-research skills. This block includes experiences and experiments, games - experiments, games - experiences. I also include projects implemented jointly with parents in this block. It is the joint content activity adult and child is a kind of school for the transmission of social experience in the sphere of influence of inanimate nature on all living things.

Experiences and experiments are carried out in a mini-laboratory "Inquisitive" during regime moments, and in good weather - on the street during a walk. The structure of the game - experimentation:

Statement, formulation cognitive task;

Clarification of safety rules during the experiment;

Making assumptions, selecting methods of verification put forward by children;

Hypothesis testing;

Checking the results, conclusion;

Fixing the results;

Questions children.

We try to associate experimentation in the laboratory with observation on a walk or with an excursion.

Planning your own children's activities involves, first of all, the creation of conditions conducive to this activities. For this purpose, a mini-laboratory with appropriate equipment was organized in the group, which makes it possible to exert a huge influence on cognitive activity of children. This experienced- research independent children's activities aimed at clarifying the systematization of all properties and features of objects and phenomena of inanimate nature, their relationship and interdependence with objects of wildlife.

Experienced- research activity as the main one can be integrated with other activities. The following are possible combinations:

Reading a short piece of fiction that introduces a specific topic, then, actually experiences and experiments;

- informative- research activity, then productive activity continuing the theme (drawing, application, design, modeling);

- informative- research activity, then a story game.

Successful development of cognitive interest using research activities when getting acquainted with inanimate nature, close cooperation with parents contributes.

Therefore, we use such forms of work as parent meetings, consultations "Amazing in nature", « Cognitive experiences at home» , ecological holidays, pedagogical screens, open display experiences involving children and parents.

Such forms of work make it possible to involve parents in the pedagogical process and demonstrate to parents what kind of knowledge about nature they have. children, to show that this knowledge is necessary for the formation of the foundations of ecological culture and development of cognitive interest in children.

In the course of the work done, children sustainable ecological knowledge about inanimate nature and the need to to know the world around, i.e. cognitive interest. We believe that our work leads to positive results, this can be traced by the results of the survey at the end of the year (Appendix 1). Children have become observant, inquisitive, trying to independently draw conclusions and conclusions.

Bibliography

1. Wenger, V. A. Development of cognitive abilities in the process of preschool education - M .: Education, 1986

2. Veretennikova, S. A. Familiarization of preschool children with nature. –M.: Enlightenment, 1980

3. A cart and a small cart of miracles. Experiences and experiments for children from 3 to 7 years / Author- compiler: Zubkova N. M. - St. Petersburg: Speech, 2006. - 64 p.

4. Gorkova, S. E., Kochergina, A. V., Obukhova, L. A. Scenarios for classes on environmental education of preschoolers (middle, senior, preparatory groups). – M.: VAKO, 2005

5. Doronova T. N., Korotkova N. A. Informative– research activity older preschoolers // Child in kindergarten, 2003 No. 3

6. Dybina O. V., Rakhmanova N. P., Shchetinina V. V. Unexplored near: experiences and experiments for preschoolers / ed. O. V. Dybina. - M .: TU sphere, 2010.- 192s.

7. Ivanova A. I. Environmental observations and experiments in kindergarten M: Creative center, 2008

8. Kuvshinova E. V. Observation and experiments in winter // Educator of the preschool educational institution, 2010, No. 2, S. 27-31

9. Nikolaeva, S. N. Methods of environmental education of preschoolers. - M.: Publishing Center "Academy", 2001

10. Pinakhina E. B. We investigate the properties of water // Educator DOU, 2010, No. 12, S. 26-29

11. Portkina S. A. Acquaintance with nature in the research activities preschoolers // Educator of the preschool educational institution, 2010, No. 3, S. 26-33

12. Ryzhova N. Sand, clay, stones // Preschool education, 2004 No. 7

13. Chekhonina O. Experimentation as the main type of search activities// Preschool education, 2007. No. 6. pp. 13-16.

Maria Rogozhkina
Cognitive research and productive (constructive) activities. preparatory group

Informative- research and productive(constructive) activity.

SEPTEMBER

First week

Theme: Construction from building material "Building" Software content: Exercise in the construction of buildings. Develop design skills

Equipment: Construction material

Literature: L. V. Kudakova « Construction building material" page 5

Second week

Theme: "Snake Gorynych about three heads"

Program content: Expand state view water: ice, water, steam.

Equipment: Ice, pictures

Literature: N. E. Veraksa " Informative. research activity» page 41

Third week

Theme: "Furniture" (from paper)

Program content: Exercise in folding a sheet into 16 squares

Equipment: Sheets of paper

Literature: L. V. Kudakova "Artistic work" pp. 99, 162

Fourth week

Theme: "Ice, water, steam"

Program content: To form an idea of ​​the states of water

Equipment: Symbols

Literature: N. E. Veraksa p. 44

First week

Theme: "Cars" (from building material)

Program content: Exercise in the construction of machines of various kinds.

Equipment: Construction material

Literature: L. V. Kudakova p. 15

Second week

Theme: "School Game"

Program content: Assimilation of the meanings of the symbols of ice, water, steam.

Equipment: Pipes, pictures

Literature: N. E. Veraksa p. 46

Third week

Theme: A steamer with two pipes. (from paper)

Program content: Learn to fold a sheet of paper in different directions.

Equipment: Paper, sample.

Literature

Fourth week

Theme: Aircrafts (from building material) Software content: Clarify knowledge about aircraft, develop creativity.

Equipment: Construction material

Literature: L. V. Kudakova p. 19

First week

Theme: Realm of ice, realm of steam.

Program content: To form an idea of ​​the transformation of water.

Equipment: Symbols, bell

Literature: N. E. Veraksa p. 49

Second week

Theme: Chest, (from paper)

Program content: Continue learn to fold a square into 16 squares

Equipment: Paper, sample.

Literature: L. V. Kudakova pp. 100, 162

Third week

Theme: Works, (from building material)

Program content: Expand knowledge of robotics. Equipment: Construction material

Literature: L. V. Kudakova p. 23

Fourth week

Theme: Properties of substances

Program content: To form ideas about solid and liquid substances

Equipment: Chalk, sticks, water

Literature: N. E. Veraksa p. 52

First week

Theme: Christmas decorations (from paper)

Program content: Learn to make crafts from cylinders and lopuses.

Equipment: Colored paper

Literature: L. V. Kudakova pp. 100, 166

Second week

Theme: The structure of substances

Program content: Expand understanding of the structure of substances

Equipment: Sand, sugar, magnifying glass.

Literature: N. E. Veraksa p. 54

Third week

Theme: Projects of cities (from builder)

Program content: Exercise in drawing up a construction plan

Equipment: Paper, pencils, Construction kits.

Literature: L. V. Kudakova p. 28

Fourth week

Theme: The Tale of Ilya Muromets and Vasilisa

Program content: To form ideas about air and water evaporation.

Equipment: Spray bottle, water

Literature: N. E. Veraksa page 56

First week

Theme: Bridges (from building material)

Program content: Improve the ability to build bridges, analyze details

Equipment: Sheets of paper, builder

Literature: L. V. Kudakova p. 32

Second week

Theme: Air and its properties

Program content: Forbid knowledge of air and its properties

Equipment: Rubber toys, water

Literature: L. V. Kudakova Pp. 59

First week

Program content: Continue do crafts for parents Equipment: Colored paper

Literature: L. V. Kudakova p. 165

Second week

Theme: The air around us

Program content: To consolidate knowledge of the importance of air for practical purposes.

Equipment: Glass, water, pebble.

Literature: N. E. Veraksa p. 61

Third week

Theme: Vessels (from building material)

Program content: Expand your understanding of the courts. Equipment: Builder "LEGO"

Literature: L. V. Kudakova p. 36

Fourth week

Theme: Diver Descartes

Program content: To form an idea of ​​the swimming of bodies

Equipment: Bottle, rubber

Literature: N. E. Veraksa p. 63

First week

Program content: Learn to make paper crafts for moms

Equipment: Cardboard, colored paper

Literature: L. V. Kudakova p. 164

Second week

Theme: Swimming bodies

Program content: Develop practical actions in the process of experiments

Equipment: Plasticine, water, wood.

Literature: N. E. Veraksa p. 65

Third week

Theme: Railways (from builder)

Program content: Exercise in building according to the schemes

Equipment: Builder.

Literature: L. V. Kudakova p. 41

Fourth week

Theme: Thermometer

Program content: Get to know the thermometer

Equipment: Thermometer, spoons, water.

Literature: N. E. Veraksa p. 67

First week

Theme: Fish (from natural material)

Program content: Continue make crafts from natural materials

Equipment: Cones, leaves

Literature: L. V. Kudakova p. 165

Second week

Theme: Wire heating

Program content: to form an idea of ​​heat transfer

Equipment: Wire, cube

Literature: N. E. Veraksa p. 69

Third week

Theme: Bridges (from builder)

Program content: Continue to build according to the schemes. Equipment: Pencils, paper, builder.

Literature: L. V. Kudakova p. 32

Fourth week

Theme: Ivanushki and rejuvenating apples

Program content: To consolidate knowledge about water and steam Equipment: Bottle, cork, key.

Literature: N. E. Veraksa p. 71

First week

Theme: by design (from building material)

Program content: Develop creativity.

Equipment: Builder's Kits

Literature: L. V. Kudakova p. 44

Second week

Theme: Letter to the Dragon

Program content: To form an idea of ​​heat transfer

Equipment: Stick, pipe, candle

Literature: N. E. Veraksa p. 73

Third week

Theme: Animals (from paper)

Program content: Continue learn to fold paper in different directions.

Equipment: Paper, markers.

Literature: L. V. Kudakova p. 166

Fourth week

Theme: Dunno and ice cream

Program content: Consolidate knowledge about heat transfer. Equipment: Ice cream, saucer

Literature: N. E. Veraksa p. 75


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