Outdoor games 2 years at home. Calm summer games for kids

DEVELOPMENT OF RUNNING AND JUMPING

Bear and children (1 year 6 months - 2 years)

Tasks . Learn to run in one direction, act in accordance with the words of an adult; cause pleasure from joint actions; encourage children's independence.

Game content . The role of the bear is played by a teacher's assistant or a child senior group. Children are placed at one end group room or plot. The teacher says the words:

The bear walked through the forest, For a long, long time he searched,

The bear was looking for the kids, sat down on the grass and dozed off.

The bear walks around the group and pretends to be looking for children. Then he sits down on a chair at the opposite end of the room and dozes. The teacher says:

The children began to dance,

Mishka, Mishka, get up,

They started knocking their feet.

Catch up with our kids.

To these words, children run around the room, stomp their feet, and perform movements at will. The adult encourages them

DEVELOPMENT OF RUNNING AND JUMPING

Train (1 year 6 months - 3 years)

Tasks. Learn to move in a certain direction, coordinate actions with other children; instill a feeling confidence and opportunity; encourage independent action.

Content games. An adult invites several children to stand one after another. Children act as carriages, and adults act as locomotive. The locomotive blows its whistle and the train begins to move: slowly at first, and then faster and faster. Children move their hands to the beat of the words “chu-chu-chu.”

Game options (2 years 6 months - 3 years)

1. The child plays the role of the locomotive.

2. Children are asked to go to a stop where they play, pick flowers, etc. 3. The game can be played while singing the following song:

Here our train is coming, it took the guys

The wheels are knocking, far, far away.

And on this train, but here’s the stop,

The guys are sitting. Who wants to get down?

Chu-chu-chu, chu-chu-chu! Get up guys

The locomotive is running. Let's go for a walk!

Far, far away.

After these words, the children scatter around the group or area. At a signal from an adult, they stand one after another, pretending to be trailers.

DEVELOPMENT OF RUNNING AND JUMPING

Chickens and cat (I year 8 months - 3 years)

Tasks . Improve running; develop the ability to imitate, be attentive and act on a signal; encourage independent action; evoke a feeling of joy from joint actions.

Come out, chickens, bugs, spiders

Collect crumbs, On the green path.

Chicken children run out into the middle of the hall, flap their wings, and fly. The teacher continues:

The chickens flapped their wings: The chickens knocked with their beaks:

Co-co-co, co-co-co! Knock-knock-knock, knock-knock-knock!

Children-chickens squat down and tap their fingers on the floor, saying: “Knock-knock-knock!”

Suddenly a cat appears (teacher's assistant):

I'll go out, I'll go out onto the path, Where the chickens are looking for crumbs,

Meow meow meow! Meow meow meow!

The chickens scream loudly: “Ko-ko-ko, ko-ko-ko!” - and run away to their houses.

Game options 1. Problems. Improve the ability to crawl under a rope stretched at a height of 30-35 cm from the floor. Chickens must crawl under it. 2. Objectives. Improve the ability to climb onto an object 10-15 cm high (cubes) and get off it. Chickens, running away from the cat, climb onto cubes and boxes.

DEVELOPMENT OF RUNNING AND JUMPING

Ducks and a dog (1 year 8 months - 3 years)

Tasks. Improve walking and running; encourage imitation; evoke a feeling of joy from joint activities with adults and peers.

Material. Hats or chest emblems with images of ducks according to the number of children playing, a dog hat or a toy dog.

Early, early in the morning She teaches them, teaches them!

The mother duck came out, you are swimming, ducklings,

Teach the ducklings. Smoothly in a row.

(A. Barto)

The mother duck moves smoothly, moving her arms slightly back, and the baby ducks imitate her. Then she says: “The ducks are swimming in the pond, smoothing their wings” (stroking her arms and sides with smooth movements), praises the baby ducks: “Well done, how well they smoothed their wings, quack-quack, quack-quack.”

Suddenly a dog appears barking (an assistant teacher or a child in an older group). Mother Duck says:

Don't bark, little dog!

Don't scare our ducks!

Our ducks are white

Without that, they are not brave.

(I. Tokmakova)

The dog runs up to the pond, and the ducklings quickly swim to the mother duck and hide under her wings. The dog runs away. The game repeats itself. Then the mother duck says:

Don't bark, little dog!

Don't scare our ducks!

Better play with us.

Come and visit us, we will treat you to something delicious. (Children treat the dog.)

DEVELOPMENT OF RUNNING AND JUMPING

I love my horse (2-3 years)

Tasks. Learn to gallop; develop attention, learn to act on a signal; develop imagination and imitation.

Game content . Children imitate riders. To the words from A. Barto’s poem “I love my horse, I will comb its fur smoothly, I will smooth its tail with a comb...” they stroke and comb their horses. To the words “And I’ll go on horseback to visit...” they gallop (if they don’t know how yet, then as best they can). The adult first acts with the children, and they imitate him. Then the children act independently, and the adult encourages them.

DEVELOPMENT OF RUNNING AND JUMPING

Crows (2-3 years)

Tasks. Improve running in combination with arm movements; encourage imitation of an adult; learn to act in accordance with the text.

Here under the green Christmas tree

The crows are jumping merrily,

Kar-kar-kar!

(Children run around the room, waving their arms like wings, saying “Kar-kar-kar!”.)

They screamed all day long

The children were not allowed to sleep,

Kar-kar-kar!

(They continue to run.)

Only at night they fall silent

And everyone falls asleep together,

Kar-kar-kar!

(They squat down, put their hands under their cheeks and fall asleep, quietly saying “Kar-kar-kar!”.)

DEVELOPMENT OF RUNNING AND JUMPING

Crows (2-3 years)

Tasks . Exercise in running; develop attention, ability to imitate; learn to act in accordance with the text; evoke a feeling of joy from joint actions.

Material. Hats or emblems with images of crows, a toy dog.

The crows are fast asleep, and will wake up at dawn,

Everyone is sitting on their nests, They will croak in the yard.

In accordance with the text, the crows squat down, bow their heads, and close their eyes. On last words text they wake up and say: “Kar-kar-kar!”, then fly around the room, flapping their wings. The adult accompanies their actions with the words:

They flew, they flew, the little crows flew,

The crows flew off and pecked every last crumb.

Kar-kar, kar-kar! Knock-knock-knock, knock-knock-knock,

Tanya came out onto the path, their beaks were knocking.

The crows are sprinkled with crumbs.

The crow children squat down and tap their fingers on the floor, saying: “Knock-knock-knock!”

An adult takes the dog and says:

Tuzik was walking around the yard,

The crow scared:

“Aw-aw, aw-aw!”

The dog catches up with the crows, and the crows fly away to their nests.

DEVELOPMENT OF RUNNING AND JUMPING

Sunny bunnies (2-3 years)

Tasks. Raise motor activity, develop dexterity; call positive emotions from the actions taken.

Game content . The teacher lets out sunbeams using a mirror and at the same time recites the text of A. Brodsky’s poem:

The little runners are jumping - Jump, jump around the corners,

Sunny bunnies, Were there - and they are not there.

We call them, but they don’t come. Where are the bunnies? Gone.

They were here - and they are not here. We didn't find them anywhere.

In accordance with the words of the text, children attract bunnies, spread their arms to the sides, and jump after the sunbeams. An adult directs the bunnies to different sides rooms.

DEVELOPMENT OF RUNNING AND JUMPING

Birds (2-3 years)

Tasks. Enrich motor experience; encourage children to follow the basic rules of the game; encourage independence; evoke a feeling of pleasure from communicating with adults and peers, as well as from performing movements.

Material. Hats or emblems with images of birds.

Contents of the game. Children pretend to be birds. The adult marks the nests for them. At the adult’s signal, “The birds wanted to fly!” birds fly out of their nests, flap their wings, squat, peck grains, and fly around the entire designated area. At the signal “Birds, go to their nests!” the birds occupy their nests.

Note. First, the adult does all the actions together with the children. When the children remember the game, the adult can use words to guide the children’s actions.

DEVELOPMENT OF RUNNING AND JUMPING

Bees (2-3 years)

Tasks. Improve running in a certain direction; learn to navigate in space, imitate bees.

Game content . Children pretend to be bees, they run around the room, flapping their wings, buzzing: “Zh-zh-zh.” A bear (teacher's assistant) appears. Teacher Bee says:

Teddy bear is coming

It will take away the honey from the bees,

Bees, go home!

The bees fly to a certain corner of the room - the hive. The bear, waddling from one foot to the other, goes in the same direction. The bees and the adult say:

This hive is our house,

Get away from us, bear,

W-w-w-w!

They flap their wings and buzz, driving away the bear. The bear leaves, and the bees fly out into the clearing again. They can treat the bear with honey at the end of the game.

DEVELOPMENT OF RUNNING AND JUMPING

My cheerful one, ringing ball(2 years 6 months - 3 years)

Tasks. Teach children to jump on two legs; learn to listen carefully to the text, act on a signal; evoke a feeling of joy from active actions.

Contents of the game. An adult reads poetry:

My cheerful, ringing ball,

Where did you run off to?

Yellow, red, blue,

Can't keep up with you!

(S. Marshak)

Children imitate the movements of the ball and jump on the spot. To the words “I can’t keep up with you!” children run from an adult who is catching up with them. Children who cannot jump make a “spring”.

DEVELOPMENT OF RUNNING AND JUMPING

Bunny in the house (2-3 years)

Problems . Exercise children in jumping; teach to push off strongly from the floor; encourage action on cue.

Game content . The hoops lie on the floor - these are bunnies' houses. Bunnies are jumping around the room and running. At a signal from an adult " Gray wolf! they run to their houses. Then the game continues. The game can involve one child or several children. The teacher praises the children: “Well done, bunnies! Everyone ran away from the wolf!”

DEVELOPMENT OF RUNNING AND JUMPING

Birds in nests (2-3 years)

Tasks. Learn to jump from a small height, run in all directions; develop attention.

Game content . Bird children stand on small elevations (cubes, bars 5-10 cm high) located on one side of the room or playground.

The adult says: “The sun is shining outside, all the birds are flying out of their nests, looking for grains.” Children-birds jump or descend from heights, fly, flap their wings, squat, and peck grains. At the adult’s signal, “It’s raining!” the birds fly away to their nests.

When the children master the game, the adult, instead of saying “It’s raining!” opens an umbrella, and the bird children hide and nest at this signal.

DEVELOPMENT OF RUNNING AND JUMPING

Geese (2-3 years)

Tasks. Improve running in combination with hand actions; evoke a need to imitate; enjoy joint activities.

Game content . Children pretend to be geese, standing at one end of the room, and an adult stands at the other end. They take turns saying:

Adult. Geese-geese!

Children. Ha-ha-ha!

Adult Do you want to eat?

Children. Yes Yes Yes!

Adult. Come to me!

Children-geese fly towards an adult, flapping their wings, hissing: “Sh-sh-sh”

Then the adult says, “Ksh! Run into the field!” The geese run back to their place.

DEVELOPMENT OF RUNNING AND JUMPING

Moths (2-3 years)

Tasks. Increase physical activity; arouse interest and desire to perform actions in accordance with the text.

Game content . Children pretend to be moths. An adult sings or says:

On the green in the meadow

Moths fly.

And from flower to flower

They flutter merrily.

(Children-moths run, flap their wings with their hands, flutter from hummock to hummock (soft paths or rugs laid out in a group).)

Tanya went out onto the meadow,

She has a net in her hands.

Be careful, little moth!

Fly away quickly, my friend!

(An adult holds a bright net in his hands and tries to catch moths. Children run away.)

DEVELOPMENT OF RUNNING AND JUMPING

Cat Vaska (2-3 years)

Tasks . Increase physical activity; contribute to the emergence of positive emotions from joint actions.

Game content . Mice children sit on chairs or on the carpet. One child portrays the cat Vaska. He walks in front of the mouse children, imitating a cat (walks on his toes, looks left and right, meows).

An adult and children sing or say:

Little white Vaska walks and runs like an arrow,

Vaska’s tail is gray and runs like an arrow.

The cat runs to a chair standing at the end of the room, sits down on it, and falls asleep. Adults and children sing:

The eyes close, the cat's teeth -

Is he sleeping or pretending? Sharp needle.

An adult goes to see if the cat is sleeping and invites the mouse children to take a walk. The mice run up to the chair and scratch on it. Adult says:

Only the mice will scratch,

Gray Vaska is right there.

He will catch everyone!

The cat catches up with the mice, and they run away from him.

DEVELOPMENT OF RUNNING AND JUMPING

At the bear in the forest (2-3 years)

Tasks . Improve running in the same and different tensions; develop imagination; Encourage children to act independently.

Contents of the game. A bear sits in the forest. The role of the bear can initially be played by an adult, for example an assistant bearer. When the children master the game well, you can choose a child to play the role of the bear.

Children live on the opposite side of the forest. The teacher says: “Let’s go, children, for a walk in the forest, pick mushrooms and berries.” Children go into the forest, imitating picking mushrooms and berries. The teacher reads a poem:

By the bear in the forest And the bear is sitting

I take mushrooms and berries, and he growls at us.

When the teacher says the last line, the bear runs out of the den with a growl, and the children run home.

DEVELOPMENT OF RUNNING AND JUMPING

Catch the ball (2 years 6 months - 3 years)

Tasks. Improve running in different directions; cause excitement and joy in the child; encourage independence.

Game content . An adult throws a ball and says: “One, two, three, run!” The child should run only after the word “run” and catch the ball. An adult throws a ball at different directions.

ORIENTATION IN SPACE

Tasks.

Game content

ORIENTATION IN SPACE

Bell (1 year 6 months - 2 years)

Tasks. Learn to navigate in space; develop the ability to run in different directions; evoke a feeling of joy from joint actions.

Game content . An adult attracts the children's attention by sounding a bell, shows it to the children, rings it for them and quickly hides it behind his back (repeats this several times). Children can say: “Ding-ding.” Then the adult runs in the opposite direction, ringing the bell and singing: “I run, run, run, I ring the bell.” Having reached the opposite side of the room, the adult quickly turns around, squats down, hides the bell behind him, spreads his arms wide to the sides and says: “Everyone, run here to me, find my bell.”

The child who comes running earlier than the others and finds the bell rings it and gives it to the adult. The game repeats itself. An adult gives everyone the opportunity to ring the bell

ORIENTATION IN SPACE

Fox and chickens (3 years old)

Tasks. Improve walking and running in a certain direction; develop attention; encourage independence; encourage children's actions, make them feel joy from successful actions.

Ahead from behind a bush

The sly fox is watching. (The chickens become wary.)

We'll outwit the fox

Let's run away quietly.

(The chickens run on their toes beyond the marked line.)

An adult makes sure that the chickens run away only after the words “Quietly, let’s run away.”

Game option. During a walk, chickens can jump, climb on a log, crawl under a rope, net, etc.

Sometimes children become excited after playing outdoor games with running and jumping. In this case, it is advisable to play the game low mobility, which will calm children, relax, and bring their body back to normal.

We offer the following low mobility games.

ORIENTATION IN SPACE

Who will pass more quietly? (2-3 years)

Children walk in a loose formation in one direction. Suddenly, the adult invites them to walk quietly on their toes. He himself also walks quietly, showing a pattern of walking to the children. Then the adult can give a signal: “Now let’s walk quickly, quickly.” Adults and children change walking speed. So the game is repeated several times.

Game options

1. Children can play the role of mice, and an adult takes on the role of a cat. The mice went out for a walk while the cat was sleeping; they walked quietly so as not to wake her. But then the cat wakes up, says “meow-meow,” looks around, arches its back. The mice quickly leave. They shouldn't run away.

2. The adult invites the children to walk past him quietly, so that he does not hear. The adult closes his eyes and stands in the center of the room, and the children walk quietly around him.

ORIENTATION IN SPACE

Cars (2-3 years)

Tasks . Learn to move while maintaining direction; perform actions in different conditions; maintain interest in movements; develop attention and ability to act in a team; consolidate ideas about the color and shape of an object; evoke a feeling of joy from communicating with adults and peers.

Material. Breastplates with images of cars (according to the number of players), tracks different types, circles, squares, triangles made of cardboard (garage).

Game content . Children pretend to be cars and stand behind the marked line - the garage. At a signal from an adult, cars leave the garage and drive along the road, observing basic rules(drive in the same direction without bumping into each other). At the adult’s signal, “Cars, go to the garage!” the children change direction and go to the garage.

Game options

1. Cars can drive on a bridge (a board lying on the floor), on a winding path, on a soft path (swamp), etc.

2. Each car can have its own garage in the form of a circle, triangle, square. The garage can be marked with a colored flag, in which case children remember what shape or color their garage is.

ORIENTATION IN SPACE

Birds and cars (2-3 years)

Tasks. Improve walking in different directions, on a limited surface; develop attention and the ability to respond to signals; encourage to active interaction with peers.

Material. Bird hats or emblems, car emblems, benches, cubes or other items.

Game content . All children pretend to be birds. The role of the car is initially played by an adult. He says: “The birds have flown out for a walk.” Bird children fly around the group, flapping their wings, pecking at grains. At the adult’s signal “Car!” The birds quickly run away from the road.

Game option. One part of the children is placed on one side of the group; the playgrounds are birds. On the other side there is another part of the children - these are cars. An adult says: “The birds are flying!” -

the birds fly, flap their wings, squat, and peck grains. At the signal “Cars have left!” children pretending to be cars drive onto the road, and birds fly away to their nests. Cars drive along the road, avoiding obstacles (benches, cubes). When repeating the game, children change roles.

DEVELOPMENT OF EQUILIBRIUM

By flat path(1 year 6 months - 2 years)

Tasks. Exercise children in walking on a limited surface; develop balance; strengthen the foot; learn to act rhythmically, coordinating actions with the rhythm of the poem; Encourage independence and maintain confidence in your actions.

Material. Paths different lengths(1-2.5 m) and width (15-30-60 cm); soft, hard, winding path 2 m long, 30-40 cm wide.

1. Along a level path, (They walk along the path.)

On a flat path

Our feet are walking

One-two, one-two.

2. Over the pebbles, over the pebbles, (They jump.)

By pebbles, by pebbles,

One-two, one-two.

3. Along a level path,

On a flat path.

Our legs are tired

Our legs are tired.

This is our home

We live in it. (They stop.)

Game option. Instead of a flat path, you can take a winding, short, long, narrow, wide, soft, hard path. Then, in accordance with the quality of the path, the text changes, for example: “Our feet walk along the soft path...” Etc.

DEVELOPMENT OF EQUILIBRIUM

Snowflakes are spinning (2-3 years)

Tasks . Develop balance; evoke a feeling of joy and pleasure.

Game content . Children pretend to be snowflakes. An adult says: “Snowflakes have come down from heaven to earth.” Snowflakes fly around the group and squat down. In response to the adult’s words, “Suddenly the wind blew, lifted them into the air and whirled them around!” Snowflakes rise and swirl slowly at first. The adult says: “But the wind is blowing stronger and stronger.” Children spin faster, but each at their own pace. At the adult’s signal, “The wind has begun to subside!” slow down and squat down.

DEVELOPMENT OF EQUILIBRIUM

Carousels (2 years 6 months - 3 years)

Tasks . Develop balance, the ability to coordinate your actions with the words of the text; evoke positive emotions.

Game content . Children hold hands and, under the words of an adult, move in a circle, first slowly, then faster and faster, and then gradually slow down.

Barely, barely, barely, barely

The carousels are spinning

And then, then, then

Everybody run, run, run.

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two,

So the game is over.

The bun is rolling (1 year 6 months - 3 years)

Tasks. Develop large muscles of the torso; unload the spine; induce a feeling of pleasure from the movements performed.

Game content . Children pretend to be koloboks: they lie down on the carpet, straighten their legs and arms, and roll first in one direction, then in the other. At first, the adult helps the child, as if turning him over, saying: “Here comes the bun. Rolling, rolling, can’t catch up with him.”

Hit the hoop (1 year 6 months - 3 years)

Tasks. Learn to throw at a target, maintain the direction of the throw; cause pleasure from the movement performed.

IMITATION GAMES

Birdie (1 year 3 months - 1 year 6 months)

Tasks . Encourage imitation of birds; improve faster walking; bring joy from communicating with adults.

Game content . Children pretend to be birds while squatting. An adult sings:

A bird sat on the window. "Sit, don't fly away, Sit with us for a while, The bird has flown away - ah!

After the last words, the bird children fly away, waving their wings and arms.

STRENGTHENING THE SPINE AND TORSO MUSCLES

The mice hid (3 years)

Tasks . Develop the muscles of the spine and shoulder girdle; encourage independence; develop imitation; evoke a feeling of joy from the movements performed.

Game content . A bench is placed, children pretend to be mice, kneel behind the bench at some distance from it. At the adult’s signal “The cat is sleeping,” they place their hands and forearms on the bench (the spine bends) and remain in this position for 1.5-2 seconds. Then the adult gives the signal: “The cat is awake!”, The mice again hide behind the bench. The game is repeated 4-5 times.

IMITATION GAMES

Mice

Tasks. Encourage children to act in accordance with words; learn to coordinate your actions with the actions of other children; develop imitation; encourage children's independence and initiative.

Game content . Children pretend to be little mice. Not a word from an adult (children can repeat) “The mice came out early one day, to see what time it was,” the mice walk around the group. “One-two, three-four, the mice pulled the weights” - the mice imitate the movement with their hands. “Suddenly there was a terrible ringing (you can ring a bell, hit a tambourine), the mice ran away” - the children run away. Children should try to act in accordance with the words of an adult.

IMITATION GAMES

Chizhik (2 years 6 months - 3 years)

Tasks . Encourage joint actions and pronunciation of text; evoke a feeling of joy from joint activities with peers.

We will open all the windows, prepare grains, crumbs,

Come to us, little siskin, come and play with us, little siskin.

(Children raise their clasped hands-windows.)

Siskin flew to the children,

Chizhik sang a song:

Kluk-klu-klu!

I really love little ones!

(The siskin flies into the circle, and the children scatter imaginary grains, which he pecks, tapping his fingers on the floor.)

The siskin and the children are still dancing, the siskin is flapping its wings. The kids are having fun with him

With my little siskin bird.

(The little siskin dances in the middle of the circle, the children imitate his movements.)

I’ll say goodbye to you, kids, I don’t want to live in your cage, I’ll fly to my kindergarten -

I want to live on a branch.

(The little siskin flies out of the circle, flaps its wings, as if saying goodbye to the children, and they wave their hands in response.)

IMITATION GAMES

Kitty (1 year 6 months - 3 years)

The child crawls on all fours, pretending to be a cat. He stops and turns his head (the cat looks back), then tilts his head (the cat drinks milk). After two years, you can complicate the game. A cat can crawl between an adult’s legs, under a chair, climb onto a sofa, lie down, purr “mur-mur-mur” (the cat is happy), etc.

Bubble (2-3 years)

Children, together with an adult, stand facing each other. The teacher says:

Inflate, bubble, stay like that,

Puff up big, but don't burst.

Children, gradually moving back, expand the circle. When they hear the words “The bubble burst,” children lower their hands and pronounce the sound “sh-sh-sh.”

IMITATION GAMES

Humpty Dumpty (3 years old)

Children stand in a relaxed state, arms hanging freely. To the text that the adult pronounces, the children make turns of the body, their arms dangle freely, like rag doll:

Humpty Dumpty Humpty Dumpty

Sat on the wall. Fell in his sleep.

Children fall to the floor in a relaxed state.

Play the game with one child or a subgroup of children.

Find the object (2-3 years)

The teacher hides the object (flag, ball, doll, etc.) after examining it with the children. Children look for a hidden object in a group. The child who finds the object gets the right to hide it.

Game option. Children sit on chairs. One child has a child. He turns to the wall, and the teacher hides the doll. Then he says:

Doll Tanya ran away

Vova, Vova (the name of the driving child), look,

We need to look for her

Dance with our Tanya.

The child finds a doll and dances with it, and all the children clap their hands.

IMITATION GAMES

Cold - warm (2 - 3 years)

Children sit on the carpet with their legs folded cross-legged. The adult says: “The north wind blew. It became cold and cold." The kids hunch into balls, crossing their arms over their chests. To the words of the adult, “But the sun came out. It has become warm and warm,” the children relax and fan themselves with whips. The adult performs the actions, and the kids imitate him.

Sharik (2 - 3 years)

Children imagine themselves as balloons. They gradually fill with air, raising their arms up and puffing out their cheeks. But then the balloon burst. Children slowly relax and slowly sink to the floor, uttering the sound “sh-sh-sh”.

IMITATION GAMES

Grain (2 - 3 years)

The adult says: “We planted the seeds in the ground - the children sit on the floor, clasp their knees with their hands. The adult will continue: “It started to rain, and then the sun shone. The grain began to sprout, sprouts appeared” - the children yawn widely, slowly rise, stretch, raising their sprout-like arms up and turning towards the sun. The teacher performs all actions together with the children.

Watch (3 years)

The child sits with his legs crossed, his back straight, and his hands on his knees. At a signal from an adult, he shakes his head back and forth, left and right, saying: “Tick-tock, tick-tock.” The adult performs the actions you have with the children, holding hands.

BALL GAMES

Pass the Ball (1 year 6 months - 2 years)

Tasks . Learn to pass the ball with both hands and receive it; develop attention; maintain independence in actions.

Game content . Children stand in a circle and, at a signal from an adult, pass the ball to their neighbor, calling his name. When the children master the movement, you can adjust the pace with the words: “Misha, quickly pass the ball to Vova,” etc.

Roll the ball (2-3 years)

Tasks . Learn to push the ball with both hands, give it the desired direction; encourage one to independently perform movements and choose a partner; arouse interest in activities with the ball.

Contents of the game. Children sit on the floor opposite each other at a distance of 1.5-2 m and roll balls to each other.

First, the adult rolls the ball to the children, focusing on the fact that it needs to be pushed with both hands.

Game option. Children sit facing in a circle and roll the ball at will from one child to another, calling the name: “Vova, catch the ball!” Etc.

BALL GAMES

Roll the ball (2 years 6 months - 3 years)

Tasks. Learn to push the ball with both hands, maintaining the direction; consolidate knowledge of color; encourage independent action; satisfy the child's wishes independent choice paths and partner; evoke a feeling of pleasure from the actions performed and from communicating with other children.

Material. Medium-sized balls (according to the number of players), tracks different color 1.5-2 m long.

Game content . The adult invites the children to take the balls and roll them along the path that they like more than others. Shows how to push the ball so that it rolls rather than bounces. Asks each child what color track he will roll the ball along. Then the adult invites the children to play with whoever they want. Kids choose partners and roll the ball along the path to each other.

Heavy - light (2 years 6 months - 3 years)

Tasks . Learn to roll a ball; introduce the concepts of “heavy” - “light”; develop dexterity.

Material. Inflatable balls, light, with a diameter of 20-25 cm; stuffed balls, heavy, with a diameter of 20-25 cm, weighing 500 g.

Game content . The adult invites the children to take turns taking the heavy ball first and then the light one. At the same time, he denotes the properties of the ball in words: heavy, light.

Then the children sit near the line designated by the adult and roll the balls one by one, while saying: “Heavy ball, light ball.” Then they run after the balls.

CLIMBING GAMES

Climb over a log (2 years - 2 years 6 months)

Tasks. Improve climbing and ability to overcome obstacles; develop large muscles of the body; develop the ability to navigate in space; evoke positive emotions from play/and communication with adults and peers. /

Game content . The children are invited to go visit the bunny. The adult explains that in order to get to him, you need to climb over the log. The children climb over the log, play with the bunny (jump, play tag), but then the time comes to return home, and the kids climb over the log again.

The game is repeated 3-4 times.

Game option. A bear, dog, cat, etc. can live behind the fence. Depending on this, children make different movements: walk like a bear, crawl, arching their back like a cat, etc.

CLIMBING GAMES

Bunny (2-3 years)

Tasks. To teach children to listen to singing, understand the content of the song and perform movements in accordance with its text; evoke imitation of an adult.

Bunny, stomp your foot, Like this, stomp your foot,

Gray, stamp your foot! That's it, stomp your foot!

Children, standing in a circle, stomp their feet, while keeping their hands on their belts:

Zainka, clap your hands, Gray, clap your hands!

Children clap their hands.

Little Bunny, turn around, Little Gray, turn around!

That's it, clap your hands, that's it, clap your hands!

That's it, turn around, That's it, turn around!

Children turn 1-2 times, keep their hands on their belts.

Little bunny, dance, like this, dance,

Gray, dance! That's it, dance!

Children jump on two legs as best they can.

Bunny, bow, Gray, bow!

That's it, bow down, That's it, bow down!

Children bow, spreading their arms to the sides.

CLIMBING GAMES

Crawl into the collar (2-3 years)

Tasks. Teach children to crawl under objects without touching them; encourage independent performance of movements; reward kids for successful actions.

Game option. You can place two or three gates to include 2-3 children in the game at once.

Over bumps (2 years 6 months - 3 years)

Tasks. Improve children's ability to climb on and off objects (the height of objects increases gradually: 10-15-20 cm); maintain independence and interest in action.

Game content . 2-3 boxes or cubes 40-60 cm wide and 5-20 cm high (bumps) are placed on the floor. Between the hummocks you can place soft paths or a foam mat (swamp). An adult invites the children to go visit a bear or a bunny. The children set out on a journey, and on the way they encounter a swamp. They climb up and down hummocks, thus crossing the swamp and ending up with a bear or bunny. You can play catch or hide and seek with the bear, and then return home through the swamp over the bumps.

Rule. You can’t jump off a hummock, you have to calmly go down.

CLIMBING GAMES

Cat and chickens (2 years 6 months - 3 years)

Tasks. Improve running, climbing and dismounting from objects; develop attention and orientation in space; maintain interest in interacting with peers; encourage imitation of animals, develop imagination.

Game content . A crested hen (adult) comes out into the clearing, with yellow chicks (children). In the far corner of the group room, an adult cat is dozing on a bench. The chickens scatter across the clearing, flap their wings, peck grains, climb onto perches (cubes 10 cm high) - they act at their own discretion.

The chicken clucks: “Ko-ko, don’t go far.” At these words, the chickens become wary and look around. And the chicken slowly continues:

On the bench by the window the cat opens its eyes

The cat has settled down and is dozing. And the chickens catch up.

At the last words, the chickens run away from the cat, and she tries to catch up with them.

When children have mastered the game well, the role of the crested hen and cat can be assigned to the most active of them.

Mosquitoes and a frog (1 year 8 months - 2 years)

Tasks . Learn to perform actions according to the word of an adult; encourage children's independence and initiative; evoke a feeling of joy from joint actions.

Material. Hats or breastplates with images of mosquitoes and frogs, chairs on which handkerchiefs lie (according to the number of children).

Game content . Children-mosquitoes fly around the group, pronouncing the sound “z-z-z”, sit down, lowering their arms-wings after the words of an adult:

A mosquito sat on a bush, dangled its legs under a leaf,

On a spruce tree stump, Hid!

Mosquitoes sit on chairs and hide behind handkerchiefs. The driver comes out wearing a cap or with a frog emblem and says: “Where are the mosquitoes? I'll find them now! Kva-kva-kva!” Searches, but doesn't find. The game repeats itself. Then the frog driver says “Here they are!” finds mosquitoes. But the mosquitoes fly away, and the frog tries to catch them.

GAMES TO DEVELOP ATTENTION, DEVELOPMENT OF BASIC MOVEMENTS

Find your house (2-3 years)

Tasks . Teach children to combine walking with other types of movements; develop the ability to navigate in space, coordinate actions with other children; consolidate knowledge of color, shape, size; support children's independence and initiative.

Material. Circles or squares of different sizes or colors.

Children remember their houses and, at a signal from an adult, go out for a walk in the clearing. They independently perform various movements at their own discretion (walk, pick flowers, run, climb on stumps, throw cones at a target, step over streams). At the adult’s signal “Rain!” children run to their houses. An adult checks with them whether everyone has occupied their houses and helps the children find their houses if they do not remember them.

Game option. If the game is played on a site, the houses can be marked near different trees. Children remember the names of trees, learn to navigate in space in the conditions of the site kindergarten.

GAMES TO DEVELOP ATTENTION, DEVELOPMENT OF BASIC MOVEMENTS

Journey to the forest (2-3 years)

Tasks. Improve basic movements; teach imitation of animals; learn to act in a team; stimulate independence; evoke a feeling of joy from joint actions.

Material. Emblems with images of animals placed on stands at a distance of 4-5 m from each other.

Game content . An adult invites the children to go to the forest by train. Children stand one after another and, at the adult’s signal, move, saying: “Choo-chu-chu-chu!” At the adult’s signal “Stop, the trailers have stopped!” the children stop. The adult draws the children’s attention to the emblem with the image of a bunny and asks: “Who is this?” The children answer: “Bunny.” An adult invites everyone to go out into the clearing and jump like bunnies. Then, at a signal from an adult, the children again line up one after another and ride to the next stop, where the bear is depicted on the emblem. Then everyone goes out into the clearing again and imitates bears, walking, waddling from side to side.

Note. It is better to play the game outside. Emblems with stands can be positioned in a circle or in a straight line. The number of emblems with images of animals is taken taking into account the level of development and age of the children, but not more than 6 pieces.

GAMES TO DEVELOP ATTENTION, DEVELOPMENT OF BASIC MOVEMENTS

Find a house (2 years 6 months - 3 years)

Tasks. Strengthen children's knowledge about shapes (circle, square, triangle); develop fine motor skills; encourage independence and initiative.

Game content s. The teacher prepares figures of different shapes from cardboard and a box of the same shape or with a sticker of the corresponding shape. At the beginning of the game, he scatters the figures on the floor and invites the children to collect them and place them in their houses. Then, together with the children, he looks to see if all the figures are in their houses. He asks the kids which figure has taken over someone else’s house and where it should be placed.

Game option. The teacher prepares the houses different shapes(from oilcloth, thick cardboard, linoleum), distributes figurines to children. The kids run around the room, frolic, and at the teacher’s signal, “Everyone go to their houses!” occupy the corresponding house. Then, together with the teacher, they check whether everyone has occupied their houses.

Magic Wand (2 years 6 months - 3 years)

Tasks. Develop agility and reaction speed; consolidate knowledge of color; bring joy from the game.

Material. A gymnastic stick 1 m long, to which ribbons of different colors are tied.

Game content . The teacher shows the children a magic wand with ribbons. Clarifies with the children what color the ribbons are, and then invites them to play with them. The teacher slowly moves away from the children trying to grab the ribbon. You can catch up with the ribbons by moving on all fours. At the end of the game, the teacher raises the stick high and invites the children to take out the ribbons.

GAMES TO DEVELOP ATTENTION, DEVELOPMENT OF BASIC MOVEMENTS

Bear and good bunnies (2 years 6 months - 3 years)

Tasks . Enrich children's motor experience (jumping, running); encourage to active actions; evoke a feeling of joy from joint activities with adults and peers; cultivate goodwill.

Material. Caps or breastplates with images of hares (according to the number of players), bears; bench, screen, large cubes.

Brown bear,

Brown bear,

Why are you so gloomy?

Mishka answers:

I didn’t treat myself to honey,

So I got angry at everyone!

The bunnies ask him not to be angry, but to play hide and seek with them. They promise to treat the bear with honey. The bunnies hide at will (behind a screen, cube, bench), the teacher encourages them. After the words “One, two, three, four, five, I’m going to look for the bunnies,” the bear walks around the group, looking for the bunnies.

Bunnies can run from one place to another. After the bear finds them, they treat him with honey. The bear thanks the bunnies, and everyone dances merrily together.

***
Clap! One more time
We'll clap now.
And then quickly, quickly
Clap, clap, have fun!
Clap, clap, clap!
Finger on finger, knock and knock,
Stomp, stomp, stomp!

***
Top-top, top-top,
A bunny is dancing at the edge of the forest,
A hedgehog is dancing on a stump,
A little siskin is dancing on a branch,
The dog is dancing on the porch,
The cat is dancing near the stove,
Top-top, top-top,
Paws are dancing, ears are dancing,
Legs and tails dance.
Why are you standing, dance too!

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

Zainka

One of the options for a nursery rhyme about a bunny with simple movements
Bunny, come out,
Gray, come out,
This way, come out this way,
That's it, come out that way!

Bunny, stamp your foot,
Gray, stamp your foot,
Like this, stamp your foot this way,
Like this, stomp your foot like this!

Bunny, turn around
Gray, turn around
Turn around like this, like this
This way, turn around this way!

Bunny, jump,
Gray, jump,
Like this, jump like this,
Just like that, jump like that!

Bunny, dance,
Gray, dance,
Like this, dance like this,
Just like that, dance like that!

Bunny, bow down,
Gray, bow down,
Like this, bow this way,
This way, bow this way!

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

***
Three cheerful brothers walked around the yard,
Three cheerful brothers started a game,
They made their heads nick-nick-nick,
With deft fingers, chick-chick-chick.
They clapped their hands clap-clap-clap,
They stamped their feet, stomping, stomping, stomping.

***
The gray bunny washes himself,
Apparently he's going to visit
I washed my nose,
Washed my tail
I washed my ear
Wiped it dry!

Children really like to dance in circles. Even babies who have barely learned to walk happily walk in a circle holding hands, listen carefully to the words, and happily repeat the movements of their elders.

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

"Zucchini"


Children walk in a circle holding hands. In the middle of the circle sits a child - “zucchini”.

Zucchini, zucchini,
Thin legs
Red boots
We fed you
We gave you something to drink
Let's put you on your feet,
Let's make you dance.
Dance as much as you want
Choose whoever you want!

The "zucchini" dances and then chooses another child to become the "zucchini".

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

"Present"

Holding hands, the children dance around the leader and say:

We brought gifts to everyone,
Whoever wants it will take it.
Here's a doll with a bright ribbon,
Horse, top and plane.

The presenter chooses one of the named gifts. If he names a horse, the children pretend to be a horse and say:
Our horse gallops chok, chok, chok,
The clatter of fast feet can be heard.
If a doll is named, children depict the doll with the words:
Doll, dance doll,
Wave the red ribbon .
If it’s a top, the children spin in place, pretending to be a top:
This is how the top spins,
He buzzed and lay down on his side.
If there is an airplane, they imitate the airplane:

The plane is flying, flying,
A brave pilot sits in it.
The child standing in the center chooses the “toy” he likes. The one chosen stands in a circle and the game starts over.

They help the baby learn to move to the beat of words, stomp his feet, clap his hands, turn around....

Bubble

Children dance in a circle and say:
Blowing bubbles
Look at these!

Gradually expanding the circle
Blow up, bubble,
Blow up big
Stay like this
Don't burst out.

When the leader says:
The bubble burst
Bubbles scattered.
Children run away

Outdoor games for children 2-3 years old

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Outdoor play is an exciting, emotionally rich activity for a child in compliance with certain rules.

It's hard to overestimate. During active movement, breathing, blood circulation and metabolic processes in the body are activated. In addition, outdoor games, speed of reaction and attention, train strength and endurance, relieve impulsiveness.

During these games, kids learn to obey general rules and act in a team; They develop and develop such qualities as honesty, justice, discipline, develop a sense of empathy and develop a desire to help each other.

In the third year, children already walk, run, crawl and climb relatively well, so motor content for this age is based on these movements.

The same game can be played several times in a row (up to 5 times), depending on the mood of the children and the nature of the motor tasks. The total duration of outdoor games is approximately 10-15 minutes.

Sunny bunny

Take a lantern and show your child how it makes a picture appear on the wall. yellow spot: “This is a sunbeam.” Invite your child to catch the “bunny” with his palms. If the “bunny” ends up on the floor, you can catch it with your feet.

Runners are jumping
Sunny bunnies,
We call them - they don’t come,
They were here - and they are not here.
Jump, jump around the corners,
They were there - and they are not there.
Where are the bunnies? Gone
We didn't find them anywhere.
(A. Brodsky)

By the bear in the forest

This game requires the participation of two adults. “The bear” (one of the adults) sits on a chair in the corner of the room and “sleeps.” Another adult, together with a child (or children), walks through the forest, collects “mushrooms” and “berries”, they call out to each other: “Ay! Ay! Then the adult and children, holding hands, begin to approach the “bear” with the words:

By the bear in the forest
I'll get a lot of cones
And the bear is blind -
Doesn't run after me.
The twig will break off -
The bear will chase me!

On the last word, the “bear” growls (gently!, so as not to scare the kids) and runs after the players, catching them.

Bear and children

One of the adults is designated as the “bear.” Another adult and children are squatting at one end of the room. “The Bear” walks around the room, pretends to be looking for children and says:

The bear was walking through the forest,
For a long, long time he searched,
The bear was looking for children,
He sat down on the grass and dozed off.
Then the “bear” sits down on a chair at the opposite end of the room and takes a nap.
Adult and children say:
The children began to dance,
Mishka, Mishka, get up,
They started knocking their feet.
Catch up with our kids.

At the last word, the children run to the other end of the room and squat down there.


One, two, three - catch it!

Children stand on one side of the room. They say: “One, two, three – catch it!” - and run to the opposite wall of the room. The driver, who is in the center of the room, must have time to catch the players before they reach the wall.

Salki with snake

Sounds fun music for children , children run, jump, have fun. The music stops, and the children squat down and hide (so that the snake does not “notice” them). A snake (toy) crawls past the children, and the children need to hold on and not rush to run away from the snake. In this game, children develop endurance.

Geese, geese

Children stand against one wall of the room. The driver (adult) is in the middle.

The presenter says: “Geese, geese.”
Children: "Ha, ha, ha."
Host: “Do you want to eat?”
Children: “Yes, yes, yes.”
Presenter: “Well, fly - if you want, just take care of your wings
».

The children run to the opposite wall (their house is there), and the leader must have time to make as many children as possible.

Wolf and sheep

Children stand in a circle, in the middle of which sits a “wolf” (the chosen child).

The rest of the children - the “sheep” - quietly approach the “wolf”, and you can invite the children to perform various movements (squat, clap their hands, etc.).

When one of the “sheep” touches the “wolf”, he jumps up and begins to catch the children. The caught “sheep” becomes a “wolf” instead, and the game continues.

Mice dance in circles


Children - “mice” - dance in a circle, in the middle the “cat” (one of the children) “sleeps”

Mice dance in circles
The cat is dozing on the bed.
“Hush, mice, don’t make noise,
Don't wake up Vaska the cat.
How Vaska the cat wakes up
He’ll break up our round dance!”

At the last words, the “cat” wakes up and catches the “mice.” Children can hide if they sit on chairs (climb into holes).

Little mice

The “cat” (designated adult) sleeps on a high chair. Children - “mice” - slowly walk beside him, pronouncing the words of the nursery rhyme and performing the corresponding movements:

One day the mice came out
See what time it is.
One-two- three four,
The mice pulled the weights.
Suddenly a terrible ringing sound was heard:
“Bom-bom-bom-bom!”
The mice have run away!

The “cat” “wakes up” and catches up with the “mice”. Children need to have time to sit on chairs.

Birds in nests

Children - “birds” - stand on small elevations (cubes, bars 5-10 cm high) located on one side of the room. The adult says: “The sun is shining outside, all the birds are flying out of their nests, looking for grains.”

“Birds” jump or descend from heights, “fly”, flap their “wings”, squat, “peck” “grains”. At the adult’s signal: “It’s raining!” - the birds fly away to their nests.

Pancakes and pancakes

A large hoop is placed in the center of the room (this is a “pancake”), and around there are several small hoops (“pancakes”). Children run around the room, then the adult says: “Damn,” or “Pancakes.” Children need to stand in the appropriate hoop.

Throw the toys

If you have a lot of soft toys at home, you can play very fun game . Divide the carpet in the room in half (to mark the border, place a long rope in the middle of the carpet).

Distribute Stuffed Toys equally between you and the child. You throw your soft toys into your child’s territory, and he throws them into yours. Task: throw all the soft toys onto the other player's square.

Day Night

The driver says: “Day,” - everyone runs, “Night,” - they freeze in place. The driver must notice who is moving. Whoever moves becomes the driver.

Cars

Each player is assigned a "car".

His “garage” can be a chair or a hoop lying on the floor. The “cars” “drive” around the room, “steer” and try not to crash into each other.

You can complicate the task and place a wide, long plank (bridge) on the floor, place obstacles in the form of chairs, boxes, etc. At the signal: “Cars, into the garage!” - everyone is trying to quickly occupy their “house”.

Train

Children stand one after another in a column and place their hands on the shoulders of the child in front. It turns out to be a “train” that slowly moves around the room with the words:

Here is our train coming,
the wheels are knocking,
and on this train
the guys are sitting.
"Choo-choo-choo, choo-choo-choo"
- the locomotive is running
far, far away,
he took the guys
far, far away.
But here's the stop:
“Who wants to get down?
Get up guys
let's go for a walk!
(A. Anufrieva)

At the last words, the children run away and can pretend that they are picking mushrooms and berries. At a signal from an adult, they again stand one after another, pretending to be trailers.

Mosquitoes and frog

An adult is designated a “frog”, children – “mosquitoes”. Each child has a handkerchief in their hands. Children run around the room, flapping their “wings”. The adult says:

A mosquito sat on a bush,
On a spruce tree on a stump,
He dangled his legs under the leaf and hid!

Children, having heard these words, sit down on pre-prepared chairs and cover their heads and faces with handkerchiefs. The “frog” is looking for “mosquitoes”, saying: “Kwa-kwa! Where are the mosquitoes? Kwa-kwa!” Then the game repeats.

Birds and cars

Girls are designated “sparrows” and boys are designated “cars.” The adult says: “The birds flew out for a walk.” Girls - “birds” - “fly” around the room, “flapping their wings”, “pecking grains”. At the adult’s signal: “The cars are out!” - the “birds” quickly run away from the road, and the boys begin to imitate cars: “turn the steering wheel” and “drive” along the “road”. IN next time Children can switch roles.

Bees


Children - “bees” - run around the room, “flapping their wings” and buzzing: “Zh-zh-zh.” A “bear” appears (an adult or a toy in the hands of an adult) and says:

Teddy bear is coming
It will take away the honey from the bees.
The bees answer:
This hive is our house.
Get away from us, bear,
W-w-w-w!

The “bees” flap their “wings” and buzz, driving the “bear” away from their “hives.”



Crows

Children pretend to be crows. Children squat down and pretend to be asleep. Adult says:

The crows are fast asleep,
Everyone is sitting in their nests,
And they will wake up at dawn,
They will croak in the yard.”

At the last word of the poem, the children wake up and say: “Kar-kar-kar,” and begin to “fly” around the room and flap their “wings.” The adult accompanies their actions with the words:



Let's fly, fly,
The crows flew: “Kar-kar.”
Aunt came out onto the path,
The crows are sprinkled with crumbs.
The crows flew in
They pecked everything down to the last crumb:
“Knock-knock-knock, knock-knock-knock,” -
Their beaks were chattering.

Children - “crows” - squat down and tap their fingers on the floor, saying: “Knock-knock-knock.” An adult takes a toy dog ​​and says:

Tuzik was walking around the yard,
The crow scared:
“Aw-aw, aw-aw!”

(A. Anufrieva)

The dog “catches up” with the “crows”, and the “crows” “fly away” to their “nests” and squat down.

Bunnies and houses

Hoops are laid out on the floor according to the number of children. Children - “bunnies” - jump and run around the room. To the words of an adult: “Gray wolf!” - children run into their “houses”.

Moths

Children pretend to be moths. An adult recites the words of the poem:

On the green in the meadow
Moths fly.
And from flower to flower
They flutter merrily.
Children run, wave their winged arms, and “flutter.”
Tanya went out onto the meadow,
She has a net in her hands.
Be careful, little moth!
Fly away quickly, my friend!
(A. Anufrieva)

The “moths” run away from an adult who is holding a bright net in his hands and is trying to catch them.


A toy for everyone!

On the floor in different places soft toys are laid out. Children run around the room, trying not to touch the toys. At a certain signal: clapping hands, hitting a tambourine, ringing a bell - each child picks up one of the toys. Then he puts the toy back and the game continues.

The role of play in the formation and development of a child cannot be overestimated. It is through play that a child learns the world, his laws, learns to live by the rules. All children love to move, jump, gallop, and run races. Outdoor games with rules are a conscious, active work child, which is characterized by timely and accurate completion of tasks related to the rules that are mandatory for all participants. Outdoor play is a kind of exercise with which children prepare for life.

Outdoor games are of great importance in a child’s life, as they represent an indispensable tool the child’s acquisition of knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations, help the child to achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Junior children preschool age in the game they tend to imitate everything they see. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to developed ability By imitation, most outdoor games for children of primary preschool age are of a plot nature.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher says: “What good weather, go for a walk!”, the children get up and begin to move in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of the “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. On playground draw two circles. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. Must participate in the game odd number children and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of different ages: from babies 3 years old to children middle group 4-5 year olds enjoy playing with them.

  • Outdoor games for children 5-7 years old

Children 5-6, 6-7 years old have a character play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one with right side, the other is on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught will form new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children, touches one of the participants, who from that moment becomes “ sly fox».

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side of the hall. The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that you can play during after-school walks or during lessons. physical culture in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

Walking with children in kindergarten or after-school primary school, the teacher needs something to keep the children occupied: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Games on fresh air provide beneficial influence on the development of the child’s body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition of the playing field: are there any unnecessary objects, splinters and anything else that could interfere with children’s play and create a dangerous environment - unfortunately, you can find them not only on the street, but also on the playground of a school or kindergarten a lot of trash.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The team that manages to stain the most players from the opposing team wins.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders separate; the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children's games at school during breaks and physical education lessons, during walks in preschool educational institutions and the State Educational Institution.

Compiled by: Oksana Gennadievna Borsch, teacher primary classes, Deputy Director for Educational Work.

Roll the ball

Tasks: teach simple games with a ball; develop attention and reaction speed.

Game description: The teacher sits the children in a circle (3-4 m in diameter) or semicircle. The child sits on the floor with his legs spread apart. The teacher sits in the center and rolls the ball to each child in turn, calling his name. The child catches the ball and then rolls it back to the teacher.

Sunshine and rain

Tasks: develop in children the ability to run in all directions, without bumping into each other, and to quickly respond to a signal.

Game description: The game can be played both indoors and outdoors. The houses are either chairs or circles on the ground.

The teacher turns high chair backwards forward and invites everyone to do the same with their chairs. “Look, it turned out to be a house,” he says, sitting down in front of the chair and looking through the hole in the back, like through a window. Calling the children by name, the adult invites each of them to “look out the window” and wave his hand.

So the chairs arranged in a semicircle become houses in which children live.

"What a nice weather! - says the teacher, looking out the window. “Now I’ll go out and call the kids to play!” He goes out into the middle of the room and invites everyone to take a walk. The kids run out and gather around the teacher, and he says the following text:

The sun looks out the window,

Our eyes narrow.

We will clap our hands

And run outside!

The children repeat the rhyme, and then, to the words “Top-top-top” and “Clap-clap-clap,” they all stomp their feet and clap their hands, imitating the teacher.

“Now let’s run!” — the teacher suggests and runs away. The children run away in different directions. Suddenly the teacher says: “Look, it’s raining! Hurry up and go home!” Everyone rushes to their houses.

“Listen to how the rain drums on the roofs,” says the teacher and, tapping the seat of the chair with his bent fingers, imitates the sound of rain. - It became very boring. Let's ask the rain to stop falling." The teacher reads a folk nursery rhyme:

Rain, rain, more fun,

Drip, don’t spare a drop.

Just don't kill us,

Don't knock on the window in vain!

The sound of rain intensifies at first, but gradually subsides, and soon stops completely. “Now I’ll go outside and see if the rain has stopped or not,” says the teacher, leaving his house. He pretends to look at the sky and calls to the kids: “The sun is shining! No rain! Go out for a walk!”

The children again gather around the teacher and, after him, repeat the poem about the sun and perform funny movements. You can run, jump, dance, but until the teacher says again: “Oh, it’s starting to rain!”

Cat and mice

Tasks: to train children in crawling, the ability to respond to a signal, and perform movements in accordance with the text of the poem.

Game description: the game is played with a subgroup of children (8-10) in a room (on a carpet) or on a lawn covered with soft grass. In the middle of the room (on the carpet) or lawn, a gymnastic ladder is placed on its edge or a cord is pulled. On one side of the fenced space is a mouse house. They choose a cat. She sits on a chair or stump. The mice are sitting in their holes, behind the stairs. The teacher says:

The cat guards the mice

She pretended to be asleep.

The mice crawl out of their holes (climb between the slats of a ladder or crawl under a cord) and run around.

After a while the teacher says:

Quiet the mouse, don't make noise,

You won't wake the cat...

The cat gets off the chair, gets on all fours, arches its back, loudly says “meow” - and catches the mice, they run into their holes (do not crawl under the cord or ladder slats). The role of the cat is first performed by the teacher, then the most active child, then other children are involved in this role. The game is repeated each time with a new cat.

Legs

Tasks: learn to listen to an adult, perform movements in accordance with the text; develop imagination.

Game description: The teacher draws a line on the ground. “This will be our home,” says the teacher, “from here our legs will run along the path, and now I’ll show you where they will run.” The teacher moves away from the children at a distance of 20-25 steps and draws a parallel line on the ground: “The children will stop here.”

Returning to the guys, he helps them line up at the first (starting) line and pronounces the words under which they will perform the actions. Then he offers to repeat them.

Legs, legs,

We ran along the path

We ran through the forest,

Jumped over the bumps

Jump-jump, jump-jump,

They ran to the meadow,

Lost a shoe.

Under these words, children run towards the other line, jump on two legs, approaching the adult (four jumps in total). With the last word they stop, squat down, turn first one way or the other, as if looking for a boot. “We found a boot!” - says the teacher, and everyone runs back to the starting line. The game starts over.

Bubble

Tasks: strengthen in children the ability to stand in a circle, gradually expand and narrow it; learn to coordinate movements; develop attention.

Game description: a ritual of invitation to the game is carried out: “Katenka, let’s go play!” The teacher takes the child by the hand and approaches him next baby: “Vanya, let’s go play!” The child offers his hand to the previous one, and now the three of them go to invite the next one. So all the children take turns holding hands. First, it is better to approach those students who express a desire to join the game, and it is more advisable to invite shy children last.

The children, together with the teacher, join hands, form a circle, and begin to “inflate the bubble”: with their heads tilted down, the kids blow into their fists, stacked one below the other, like a pipe. Each time it inflates, everyone takes a step back, as if the bubble has grown a little larger. These steps are repeated 2-3 times. Then everyone joins hands and gradually expands the circle, moving and saying the following words:

Blow up, bubble,

Blow up, big one,

Stay like this

Don't burst out.

It turns out to be a large stretched circle.

The teacher says: “The bubble has burst!” Everyone claps their hands and says: “Clap!” and run together in a huddle (towards the center).

After this, the game starts over.

You can end the game like this. When the bubble bursts, say: “Small bubbles flew…” Children scatter in different directions.

Carousels

Tasks: learn to coordinate movements with each other and the rhythm of the text; develop attention.

Game description:“Now we are going to ride the carousel,” says the teacher. “Repeat the words after me and move together in a circle so that the carousel doesn’t break.” Holding hands, the children and the teacher move in a circle and say the following words:

Barely-barely-barely

The carousel started spinning.

And then, then, then

Everybody run, run, run!

Let's run, run, run!

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two... (pause),

It's game over.

Under these words, the carousel first moves slowly in one direction, then the pace of speech and movements accelerates. In response to the words “run,” the carousel changes direction and spins faster. Then the pace of movements gradually slows down, and at the words “The game is over,” everyone stops.

Catch-catch!

Tasks: practice jumping.

Game description: A light, easy-to-grasp object is attached to a stick about half a meter long on a strong cord - a soft foam ball, a piece of paper, etc. Before the game starts, the teacher shows this stick. Lowering and raising it, he invites some children to catch the object on the string. The adult gathers around him the children who are interested in catching the ball and invites them to stand in a circle. He himself becomes in the center.

“Catch, catch!” - says the teacher and brings the object suspended from the stick closer to one or the other child. When the baby tries to catch the ball, the stick rises slightly and the child jumps up to grab it. Turning in different directions, the adult tries to involve all the children in this fun.

After playing a little this way, you can slightly change the rules. So, children take turns catching the ball, running past each other past the stick.

The dolls are dancing

Tasks: learn to perform game actions in turns; cultivate independence.

Game description: The teacher shows the table on which the dolls are located. “Look what dolls came to play with us today!” says the teacher, trying to attract attention to the new toys. -Such elegant dolls probably really want to dance, but they themselves don’t know how to dance. They are small and are used to being picked up and danced with.” Taking the doll, the adult shows how to dance with it. Then he calls the children (from one to three) and invites everyone to choose a doll. Children perform dance movements together with dolls. At the end, the dolls bow in the hands of the children.

“Now,” says the adult, “think about who to give your doll to.” The kids pass the dolls on to those who haven’t danced yet. The game continues until all the children have danced with the dolls.

The game can be played under musical accompaniment, and under the singing of an adult.

Present

Tasks: cultivate friendly friendly relations; learn to imitate movements characteristic of a particular toy; develop imagination.

Game description:“Do you like when people give you toys? - the teacher addresses the children. “Now we will give each other gifts.” The adult invites the children to form a large circle and calls on the one who will be the first to choose a gift. The child goes to the middle of the circle, and the teacher and the children lead a round dance to the following words:

We brought gifts to everyone,

Whoever wants it will take it

Here's a doll with a bright ribbon,

Horse, top and plane.

When the words end, the children stop. The teacher, turning to the child standing in a circle, asks which of the listed gifts he would like to receive. If the baby chooses a horse, the children depict how a horse gallops; if a doll is chosen, everyone dances like dolls; if a top is chosen, they spin, and if an airplane is chosen, they imitate the flight and landing of the airplane.

If a child chooses a horse, then under the words:

“Our horse gallops chok-chok-chok!

The clatter of fast feet is heard,

Hop-hop-hop! Hop-hop-hop!”

children gallop, raising their legs high, like horses.

Addressing the child inside the circle, the teacher invites him to look at “what beautiful horses he has” and choose the one he liked best. Having chosen a gift for himself, the child takes a place in the round dance, and the one he chose goes to the middle of the circle. The children again hold hands and repeat the words: “We brought gifts for everyone...”

If the child chooses a doll, then the children depict the dolls dancing in place to the words:

Doll, doll, dance,

Wave a bright ribbon.

(Repeat 2-3 times.)

The top spins in place, and then crouches to the words:

This is how the top spins,

He buzzed on the side.

(Repeated 2 times.)

The airplane is depicted like this: each child starts the engine, making circular movements in front of him. Then he spreads his arms to the sides and runs in a circle. Having made a full circle, the plane slows down and lands slowly, i.e. the child squats.

Bunny

Tasks:

Game description: choose a “bunny” among the children and place it in the center of the circle. Children perform movements to the words:

White bunny sitting

And he wiggles his ears,

Like this, like this

And he moves his ears!

It's cold for the bunny to sit

We need to warm our paws,

Clap-clap-clap-clap

We need to warm up our little paws!

It's cold for the bunny to stand

The bunny needs to jump!

Skok-skok-skok-skok,

The bunny needs to jump!

First, the children squat down and use their hands to imitate how the bunny moves its ears. Then they stroke one or the other hand and clap their hands. Then they get up, jump on two legs towards the “bunny” standing inside the circle, try to warm it up, stroke it affectionately, then return to their place. “Bunny” chooses a replacement, and the game starts over.

Grandma Malanya

Tasks: learn to stand in a circle, perform movements in accordance with the text, demonstration.

Game description: children join hands, form a circle, the adult says the words:

At Malanya's, at the old lady's

Lived in a small hut

Seven sons, all without eyebrows,

With eyes like these,

With ears like these,

With noses like these,

With such a head

With such a beard...

Didn't eat anything

We sat all day

They looked at her

They did it like this...

Under these words, the children first walk in one direction in a circle, holding hands. Then they stop and, with the help of gestures and facial expressions, depict what is said in the text: they cover their eyebrows with their hands, do “ Round eyes». « A big nose», big head, beard, etc. Squat down and support your chin with one hand. At the end, they repeat any movement after the leader: make horns, wave their hands, jump, spin, bow, sway from side to side, etc.

The most accurate

Tasks: practice throwing bags at a horizontal target; develop accuracy.

Game description: children stand in a circle. A large basket is placed in the center of the circle at a distance of 1-1.5 m from the players. The guys have bags of sand in their hands. Children throw bags at the teacher’s signal, trying to get into the basket. The teacher praises those who hit the basket and encourages those who missed. You can make the game more difficult by increasing the distance to the basket (children take a step back).

Catch the ball

Tasks: develop in children the ability to maintain the required direction while walking and running and change it depending on the current situation, teach them to run in different directions, not touch each other, catch the ball, develop attention and endurance.

Game description: the teacher shows a basket with balls and invites you to stand next to him along one side of the hall. “Catch the ball,” says the teacher and throws balls (according to the number of children) out of the basket, trying to get them to roll in different directions. Children run after the balls, take them, and carry them to the basket.

Where is it ringing?

Tasks: develop children's attention and spatial orientation.

Game description: children stand facing the wall, one of the children hides at the other end of the hall and rings the bell. “Listen carefully to where the bell is ringing, find it,” the teacher addresses the children. When they find the bell, the teacher praises the kids. The game repeats itself.

Crawl under the gate

Tasks: train children in crawling on all fours and crawling under obstacles without touching them.

Game description: children sit on chairs placed along one of the walls of the hall. In front, at a distance of 2-3 m, there is an arc - a gate. The teacher invites the bravest child, invites him to crawl on all fours to the gate, crawl under it, stand up and return to his place.

As you master the exercise, you can complicate it: crawl on all fours and crawl into a hoop, crawl under 2-3 arches standing at a distance of 1 m from each other.

Tasks: Exercise children in throwing an object at a distance.

Game description: children stand in a line on one side of the hall. Everyone receives sandbags and, at the teacher’s signal, throws them into the distance. Everyone should notice where his bag fell. At the teacher’s signal, the children run to their bags, take them in their hands and raise them above their heads. The teacher marks those who threw the bag the farthest.

Ay goo-goo!

Tasks: introduce folk outdoor games; learn to perform movements in accordance with the text.

Game description: the adult seats the children on chairs. Moving from one child to another, he says: “I’m going, I’m going, I’m going, I’ll find a friend!” Then he stops in front of one of the kids. "You want to play with me? - asks the teacher. “Then let’s go together.” The teacher takes the child by the hand, and they move on together, saying: “Let’s go, let’s go, let’s go, let’s find a friend!” Gradually a chain is assembled.

The children and the teacher form a circle. An adult reads the text and asks you to repeat the movements after him:

Ay gu-gu, gu-gu, gu-gu,

Don't spin around in the meadow.

There's a puddle in the meadow,

Your head will spin.

Oh, water! Oh, water!

What a disaster!

Jump-jump, jump-jump.

Jumped, jumped and jumped,

I fell straight into a puddle!

Movements: children lead a round dance in one direction, squat slightly with the last word of the first quatrain. Then they go the other way. They make several jumps and with the last word they crouch and stop: “they fall into a puddle.” They lower their hands, turn to face the center, take their hands to their heads and shake their heads.

The teacher approaches any child, takes him by the hands and helps him jump out of the puddle. A rescued child can at will help any of the players jump out of the puddle. So, the children, together with the teacher, save everyone, and the game starts all over again.

By the bear in the forest

Tasks: introduce children to Russian folk outdoor games; learn to run at a signal in different directions without bumping into each other.

Game description: A “bear” is selected and sits on a chair to the side. The rest of the children walk around him, “picking mushrooms and berries” and saying:

By the bear in the forest

I take mushrooms and berries.

And the bear sits

And he growls at us.

With the last word, the bear gets up from his chair, the children run away, and the “bear” catches them. Next, a new “bear” is chosen.

Bees and bears

Tasks: teach children to act on a signal; run without bumping into each other.

Game description: children are divided into two subgroups: one group is bees, the other is bears. Bees fly around the hall, saying: “W-w-w.” The teacher says the words:

Oh, the bears are coming,

The bees will take away the honey!

The bears come out. The bees flap their wings, buzz, chase away the bears: they “sting” them by touching them with their hands. The bears are running away.

Who will reach the flag first?

Tasks: learn to walk in a straight direction; cultivate endurance.

Game description: The teacher asks the children which of them can walk very quickly. "All? Let's check it out! " First, two children compete. They stand on the same line. The flag lies on the floor at a distance of 15-20 steps. At the signal (strike the tambourine), the children go to the flag. At the same time, the adult emphasizes that you need to go to the flag, but you are not allowed to run. The rest of the children watch and reward the winner with applause. New participants are then selected and the game continues.

Aircraft

Tasks: to train children in the ability to run without bumping into each other; perform movements according to a signal.

Game description: children stand on one side of the hall. The teacher asks: “Are you ready for the flight?” The children answer. The teacher continues: “Let’s start the engines!” Children, as instructed by the teacher, make rotational movements with their arms in front of their chest. After the signal: “Let’s fly!” spread their arms to the sides and run around the hall. At the signal: “Landing!” The players return to their starting position.

My funny ringing ball

Tasks: teach children to run in different directions without bumping into each other.

Game description: children stand facing the teacher who is holding a large beautiful ball. Then the teacher shows the children how easily and high the ball jumps if you hit it with your hand on the floor. Then he asks the children to jump high, like balls, and says the words:

My cheerful, ringing ball,

Where did you start galloping to?

Red, yellow, blue,

Can't keep up with you!

Then the teacher throws the ball to the side with the words: “Now the ball will catch up with you - run away from it!” The children run away.

Hares and wolf

Tasks: introduce children to Russian folk outdoor games; teach children to listen carefully to the teacher, perform jumps and other actions in accordance with the text; learn to navigate in space.

Game description: children pretend to be hares, the teacher is a wolf. On one side of the hall for hares there are houses or one common Home. The wolf is hiding on the opposite side - in the ravine.
The adult says:

Bunnies gallop, hop, hop, hop
To the green meadow,
They pinch the grass, listen,
Is there a wolf coming?

In accordance with the text, the hares jump out of the houses, run around the site, then jump on two legs, then sit down and nibble grass. As soon as an adult says the word “wolf,” the wolf jumps out of the ravine and runs after the hares, trying to catch (touch) them. The hares run away to their houses, where the wolf can no longer catch them. The wolf takes the caught hares to his ravine. In the future, the role of the wolf is played by the child.

Funny bunnies

Tasks: Exercise children in running, jumping, and develop agility. Encourage independence. Create a feeling of joy from joint activities with adults and peers.

Progress of the game: The teacher says that in the forest there live funny bunnies with a mother hare and a gray wolf who wants to catch them. Then he offers to play: “You will funny bunnies, and I am your mother bunny. The bunnies live in houses." The teacher says:

Little houses

They are standing in a dense forest.

Little bunnies

They sit in houses.

Children squat down and put their hands to their heads, pretending to be rabbits.

Mama bunny

She ran through the forest.

She paws

I knocked on everyone's window.

The teacher approaches each house, knocks and says: “Knock, knock, little bunnies, let’s go for a walk. If the wolf appears, we will hide again.” The little bunnies run out of their houses, jump, run, and frolic until a wolf (an adult or an older child) appears. He goes out into the clearing and says: “Oh, so many bunnies! How funny they are. I'll catch them now." The bunnies run away. The wolf laments: “Oh, how fast the bunnies run. There’s no way I can catch up with them.”

The game is repeated several times.

Horses

Tasks: to teach children to move together one after another, to coordinate their movements, and not to push the person running in front, even if he is moving slowly.

Game description: children are divided into pairs as desired: one is the horse, the other is the coachman, who harnesses the horse (puts on the reins) and rides around the hall from one side of it to the other and back. They begin to move after the teacher pronounces the following words:

Clack! Clack! Clack! Clack!

I am a horse with a gray side.

I'm knocking my hooves

If you want, I'll give you a ride.

Then, at the teacher’s suggestion, the children change roles and the game is repeated.

We are not afraid of the cat

Tasks: teach children to listen to the text and quickly respond to the signal.

Game description: The teacher takes the cat toy and puts it on a chair - “the cat is sleeping.” The presenter says:

Mice, mice, come out,

Have fun, dance,

Come out quickly

The mustachioed villain cat is sleeping.

The mice surround the cat and begin to dance, saying:

Tra-ta-ta, tra-ta-ta

We are not afraid of the cat.

The cat wakes up and catches mice (the teacher with a toy catches up with the children). The mice run into their holes (sit on chairs).

Balls

Tasks: practice throwing balls into the distance.

Game description: To play, you need to place balls on the floor different sizes: big and small. The teacher explains the rules: big ball throw into the distance with both hands, and small ones with one hand. Shows how to throw balls. Children stand on one side of the hall and repeat the actions of the teacher. After all the balls are thrown, the children go to collect them.

The chicken went out for a walk

Tasks: learn to listen carefully to an adult, perform movements in accordance with the text.

Game description: children stand behind the teacher one after another. The teacher says the words:

The chicken went out for a walk,

Pinch some fresh grass.

And behind her are the boys,

Yellow chickens.

Co-co-co yes co-co-co

Don't go far!

Row your paws,

Look for grains.

Ate a fat beetle

earthworm,

We drank some water

A complete mess.

Children repeat the movements of the teacher: they walk, raising their knees high, flapping their “wings.” To the words: “Ko-ko-ko, don’t go far!” - they shake their finger. “Rake with your paws, look for grains” - they squat down and look for grains. “They ate a fat beetle” - show the thickness of the beetle, “earthworm” - show the length of the worm, “drank some water” - bend forward, move your arms back.

Train

Tasks: develop in children the ability to perform movements based on a sound signal, practice walking, running after each other.

Game description: children line up in a column along the wall of the hall.

The teacher stands in front, he is the “locomotive”, the children are the “cars”. Children don't hold on to each other. The teacher blows the whistle and the children begin to move forward; at first slowly, then faster, and finally they start running (while moving slowly, children pronounce the sounds “chug-chug-chug”). “The train is approaching the station,” says the teacher. Children gradually slow down and stop.

Pass the ball

Tasks: learn to pass the ball to each other; develop speed.

Game description: children stand in a circle with their teacher. The teacher passes the ball nearby standing child, he - to his neighbor. The ball needs to be passed quickly, maybe accompanied by music. The teacher tries to catch up with the ball.

Stonefly

Tasks: learn to perform movements in accordance with the text.

Game description: children and their teacher stand in a circle. The teacher says:

Sunshine, sunshine,

Golden bottom.

Burn, burn clearly

So that it doesn't go out.

A stream ran in the garden,

A hundred rooks have arrived,

And the snowdrifts are melting, melting,

And the flowers are growing.

Movement: children walk in a circle. From the words “a stream ran in the garden” - the children run in a circle, “a hundred rooks have flown in” - they wave their arms, “the snowdrifts are melting” - they slowly squat, “the flowers are growing up” - they stand on their tiptoes, stretching upwards.

Shaggy dog

Tasks: learn to listen carefully to the text, run according to the signal in different directions.

Game description: A chair is placed in the center of the hall, and a toy dog ​​is placed on it. Children walk around the dog saying:

Here lies a shaggy dog

With your nose buried in your paws.

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up.

And let's see what happens?!

Under this text, children approach the dog. At the last words of the text, they reach out their hands and touch shaggy dog. The teacher takes the toy and catches up with the children. Children run around the hall in different directions. Then the dog “gets tired” and goes back to sleep.

Jump to the hot air balloon

Tasks: train children in jumping.

Game description: children stand in a circle, the teacher walks in a circle with balloon in hand. Children jump, trying to touch the ball.

Birds are flying

Tasks: learn to imitate the movements of birds, act on a signal.

Game description: children - “birds” sit on chairs. To the words of the teacher: “Ay, the birds have flown!” birds fly all over the hall. To the words of the teacher: “The birds have flown to their nests!” the children hurry and sit on their chairs. The teacher names the most dexterous and fastest bird, which was the first to fly to its nest. The game repeats itself.

Traps

Tasks: develop agility and speed.

Game description: the children stand on one side of the hall. The teacher-trap stands in the center. Children say: “One-two-three, catch it!” and run to the other side of the hall. The teacher said: “I’ll catch you now!” catches children.

Birds and cat

Tasks: train children to run in different directions.

Game description: children are “birds”, the teacher is “cat”. The teacher portrays a sleeping cat, while the children walk around: waving their arms, sitting down, pecking grains. The cat wakes up, says “meow”, tries to catch the birds, the children run away in different directions, hide in houses (sit on chairs).

Sunny bunnies

Tasks: learn to run easily, catching up with the glare of the sun, changing the direction and pace of movement in accordance with the nature of the movement sunny bunny, develop speed of movements; cultivate interest in participating in outdoor games with peers; contribute to the improvement of the respiratory and musculoskeletal systems of the child’s body; maintain a positive emotional mood among the players.

Game description: The game is played on a clear sunny day. An adult takes a small mirror outside and invites children to watch the sunbeam appear.

Sunny bunny, jump and jump,
Went out for a walk
He jumped deftly out the window,
He ran along the roof.
Jump and jump, jump and jump,
Jumped onto the window.
Jump and jump, jump and jump,
And on Antoshka’s nose.
- Hey guys, don't yawn

And chase the bunny!

An adult invites the children to “catch” a sunbeam jumping along the veranda wall or path. His task: to quickly move the sun's ray so that the children are forced to actively run around the area, changing the direction of movement. The one who manages to be the first to “catch” the sunbeam wins.

Bees

Tasks: introduce children to Russians folk games, develop speed and agility.

Game description: A circle is drawn on the ground and a flower is placed in its center. The teacher plays the role of a guard, stands in a circle; children - bees - squat outside the circle. The teacher says:

Spring bees,

Wings of gold,

Why are you sitting

Are you not flying into the field?

Al will rain on you,

Is the sun baking you?

Fly over the high mountains,

For green forests -

On a round meadow,

On an azure flower.

The bees try to run into the circle and touch the flower, and the teacher tries not to let anyone in. When the children manage to touch the flower, the game ends with the words: “The bees have flown to the flower!”

Bunnies in the house

Tasks: increase children’s motor activity, develop speed and agility; learn to navigate in space.

Game description: Hoops are laid out on the floor according to the number of children. Children - “bunnies” - jump and run around the hall. The teacher plays the role of a wolf. To the words of an adult: “Gray wolf!” - the “wolf” goes hunting, the children run into their “houses”.

"Jump up to the balloon."

On the playground, a cord will be stretched at a distance of 3-5 m from the ground. Balls are tied to it so that they are higher outstretched arms child. The teacher invites the children to jump up and hit the ball with their hands. The height of the tied balls is adjusted depending on the height of the children and their capabilities. The adult makes sure that the children, while jumping, touch the ball with both hands (in order to evenly load the muscles of the shoulder girdle).

Option with complication.

You can hang bells, butterflies (made of paper), etc. on the cord. The teacher makes sure that the children, while jumping, touch objects alternately with their right and left hands.

“Treat the squirrel with a nut.”

The squirrel (toy) is on a shelf or tree branch, and next to it, just above the child’s raised hand, a basket hangs. To give the squirrel a nut (put it in the basket), the child must jump well. The adult makes sure that the children push off with both legs at the same time and land softly. You can hang 2-3 baskets, this will allow 2-3 children to perform the exercise at the same time. Taking into account the height of children, baskets can be hung at different heights.

"Jump the cord."

A cord 3-4 m long is stretched on the floor. Children approach the cord and, at the teacher’s signal, jump over it.

You can put 5-8 cords of different colors in parallel (at a distance of 50 cm).

"Jump through a hoop."

There is a hoop with a diameter of 1 m on the floor. Children are asked to come closer to it and jump into it, and then jump out of the hoop. The exercise is performed by 3 people at the same time and repeated up to 5 times. You can invite children to walk and run around the hoop after doing the exercises.

"From hoop to hoop."

Flat hoops (3-4) are placed at a distance of 30 cm from each other. Children jump on two legs one after another from hoop to hoop, moving forward.

"Through the stream."

There is a “stream” made of oilcloth on the floor blue color 15-20 cm wide, 2 m long. An adult says that the stream is deep, so you need to jump further so as not to get your feet wet. Children approach the stream and jump over it, pushing off with both legs at once. The teacher makes sure that they push off harder and land softly, bending their knees.

"Jump to the flag."

Colored flags are placed on chairs or a bench. At a distance of 1-1.5 m from the chairs, a cord is stretched on the floor. Children approach the cord and, at the teacher’s signal, jump from it on two legs, moving forward to the flags. When the children are at the flags, they should pick them up, wave them and put them back. They come back running.

The teacher makes sure that when children perform jumps, they push off with both legs at the same time and land softly.

"On a level path."

Along paths 2-3 m long, children jump on two legs, moving forward. At the end of the track, everyone takes a ball from the box, rolls it along the same track in the opposite direction and runs after it. If it is difficult for a child to complete an exercise, then you should not require him to jump to the end of the track. For the track, you can use colored cords, gymnastic sticks or colored oilcloth.

"Around the hoop."

Children stand in large hoops, 2 people each. At the teacher’s signal, they jump out of the hoop and jump on two legs around it. Each child makes up to 10 jumps, gradually the number of jumps increases to 15. At the adult’s signal, the children rest in the hoop. The exercise is repeated.

"Jump offonto the path."

Children jump from a bench 15 cm high onto a colored path made of oilcloth. They stand freely on the bench, without interfering with each other. When jumping, they land softly on both feet.

Option with complication. An adult places 3-4 gymnastic benches parallel to each other at a distance of at least 1 m, with each bench having tracks of a different color. Children jump off each bench one by one. The exercise is repeated 3 to 5 times, depending on the capabilities of the children.

"Jump offinto the hoop."

Flat hoops are placed in front of the bench. Children stand on the bench according to the number of hoops and jump into them. The teacher makes sure that the children land softly on their toes.

"From cube to cube."

With the help of the children, the teacher places cubes in a circle at a distance of 50-60 cm from each other. The exercise is performed by 2-3 children at the same time. Everyone jumps off the cube and moves in a circle to another cube, stands on it, jumps off again, etc.

From 2 to 2.5 years

Learn by heart

Kids memorize poetry very quickly, especially if the words are accompanied by actions. Read the poem and show:

The game develops memory and speech.

And again the ball

Place your baby's tummy on an inflatable ball and rock it, holding it by the legs.
We lay on our tummy - let's try it on our back. Also good!
Now let's sit on the ball. Here's how to jump on it!
To make it even more fun, sing:

Cheerful friend, my ball,
Everywhere, everywhere he is with me!
One two three four five.
It's good for me to play with him!

Where are our little balls?You need to collect them in a box. Who is faster?

Ball games develop coordination, fine and
gross motor skills, sense of balance, trains
muscles of the whole body.

Look at you!

Tell your child, “If you have shoes on, jump up.”
Help him: show him what needs to be done.
You can come up with as many questions as you like.
For example:
“If you have a shirt on, lean forward”;
“If you’re wearing socks, sit down.”

The game develops observation skills and expands vocabulary
stock

Fly, birdie!

Stand facing the baby and take his hands. Holding hands, walk in a circle and chant:

“Fly” by spreading your winged arms and touching different objects.

The game expands vocabulary and develops coordination.

Jumping on a horse

Place your baby on your lap facing you. Hold him tightly by the waist and rock him up and down while singing:

Jump-jump, jump-jump, stop, horse, whoa-oo-oo-oo.

(hold your baby tightly)

Jump-jump, jump-jump, higher, higher, higher, wow!

(raise the baby in your arms)

Jump-jump, jump-jump, bang into the hole!

(support the baby under the armpits and lower him)

The game lifts the mood and helps to establish close contact between the baby and adults.

Let's dance again

Take the little one by the hand, walk in a circle with him and sing:

We walk, we dance in a circle
Before all honest people.
One, two, three - sit down!

Sit on the floor. Then get up and walk in a circle again, chanting:

We walk, we dance in a circle
Before all honest people.
One, two, three - turn!

Spin around in one place and hold hands again:

We walk, we dance in a circle
Before all honest people.
One, two, three - jump!

You can come up with any actions - clap your hands, squat, bend over.

The game develops coordination and spatial
perception.

Exercises with a ball

Place the baby on the ball with his back, straighten his legs. Gently rock the baby from side to side and
back and forth - 10 times in each direction. Now rock him in a frog position - also on his back,
but with his knees pulled up to his chest. Sentence:

Here's a frog along the path
Jumps with his legs stretched out -
Kwa-ah! Kwa-ah!

Now put the baby on his side: first on the left, then on the right. Rock it in different directions and back and forth.
Swinging on a ball is very useful for general relaxation and spine training. The baby stops being afraid and gets used to trusting adults.

Three Bears

Together with your baby, arrange three sets of dishes on the table so that the large spoon lies near the large plate, the medium one near the medium one, and the small spoon near the small one. Arrange the chairs in the same way.
Dramatize the fairy tale “The Three Bears.” Dad will play the role of the bear Mikhail Potapovich, mother - the bear Nastasya Petrovna, and the baby - a little bear cub.

The game develops imagination, makes it possible to compare the concepts of “big and small” and lifts the mood.

The Steadfast Tin Soldier

How to stand on one leg steadfast tin soldier? Show it to the baby! Let the baby try to stand on one leg, while you read him the poem:

Stand on one leg.
It's like you're a steadfast soldier.
Well, feel free to pick it up.
Look, don't fall.
Now stand on the left.
If you are a brave soldier.
Now stay on the right.
If you are a good soldier.

The game develops coordination and helps to learn to distinguish between the concepts of “right” and “left”.

Let's dance!

Sing a song based on Anufrieva’s poems, and the baby repeats the movements after you:

We kick, stomp, stomp,

(walk around the room, raising your legs high)

And clap, clap, clap your hands!

(clap your hands)

Hey kids, hey guys!

We walk along the path

(walk around the room)

And we hit our palms.

(clap your hands)

Top-top, legs, top!

(stomp while standing still)

Clap, clap, hands, clap!

(clap)

Hey kids!

(spin around with your hands on your waist)

Hey guys!

Dancing develops a sense of rhythm and creativity.

Who is walking?

Play different animals with your baby. How do they walk?
Walk like a camel, that is, slowly
and it is important to throw your legs forward. And let the baby repeat.
Draw a horse. Great, now let him show you.
Show the fox - walk on your toes.
Then stomp the clumsy bear with a waddle.
Jump like a bunny - sometimes straight, sometimes to the side.

The game develops creative and physical abilities.

Who doesn't like to dress up?

If your baby doesn't like to get dressed, you need to make this activity fun and exciting.
The rules of the game are quite simple: when dressing the baby, tell him that his arms, legs, tummy, and back are playing hide and seek with him.
While putting on your socks, say: “Little fingers want to play hide and seek with the baby. Now we will put on the sock and take a look. That’s right, there are no fingers - they hid!”
When you need to undress your baby, change the rules: find hidden arms, legs, and fingers.

The game develops imagination and lifts spirits.

From 2.5 to 3 years

I can do things

Sing or recite the following rhyme:

I can do things.
Do something, do something
That's what I can do!

Jump up and the baby follows you.

Continue:

I can do things.
Do something. do something.
That's what I can do!

Clap your hands and the baby will do the same.
Then, while reading this poem, you can squat, run, whatever you want. And the baby is with you!

The game develops coordination, the ability to consistently
perform movements.

Phone conversation

To teach your baby to speak, call him on a real phone.
Ask questions that your child can answer with at least “yes” and “no.”
Ask grandma to call every day and talk to the baby. This will be a real ritual:

“Baby, run to the phone, grandma is calling you!”

The game develops speech activity.

A bull walks, sways...

Take a well-processed board 20-25 cm wide and 1.5-2 m long. Place the board with one end on the sofa and the other on the floor - you have a slide.
Take your baby by the hand and invite him to climb the board. Help him down. Gradually, the baby will learn to do this on his own.

Exercise develops coordination, strengthens
leg muscles.

Tag-catch-up

Tell your baby: “Catch up with me!”, and he will happily rush after you. Now run after the baby, clapping your hands and saying: “I’ll catch up, I’ll catch up!”
Make the task more difficult: let the baby run on his toes. Sing a nursery rhyme:

Where are our legs?
Where are our legs?
Here, here are our legs!
Our feet are dancing.
Where are our children?
Where are our bowls?
Here, here are our children.
Our children are dancing!

The game is very useful for improving posture and preventing flat feet.

Warm-cold

In one plastic bottle pour cold water, in another - cool, in the third - warm, in the fourth - hot. Let your baby touch the bottles:
"You see, water has different temperatures. Well, compare!” Ask to arrange the bottles from coldest to hottest.
Get used to using hot and cold water taps.

The game develops the child's cognitive skills and independence.

Ball, jump!

Throw the ball on the floor or wall and catch it with both hands, saying:

Ball, ball, jump!”

Show how to throw with one or two hands. Read the poem by S. Marshak:

My cheerful, ringing ball.
Where did you run off to?
Yellow, red, blue -
We won't part with you
I clapped my hand at you.
You jumped and stomped loudly.
And then you rolled
And he didn’t turn back.
Rolled into the garden.
I reached the gate.
rolled under the gate,
I reached the turn,
There I got under a wheel,
It burst, popped, that's all.

Where are our pens?

Read a poem to your child and show him what you are talking about.

My hands are missing.
Where are you, my little hands? (hands behind back)

Show yourself to me again! (show your hands)
My ears are gone.
Where are YOU, my little ears? (cover your ears with your palms)
One two three four five -
Show yourself to me again! (show ears)
My eyes are gone.
Where are you, my little eyes? (cover your eyes with your palms)
One two three four five -
Show yourself to me again! (move your palms away from your eyes)

The game develops coordination of movements.

Bunny and squirrel

Carrots and nuts cut out of paper (5-6 pieces each) should be distributed to the bunny and squirrel - toy or drawn, but located in different corners rooms; first you explain (or remind) which of them likes what.
When your baby completes the task, don’t forget to thank him on behalf of the fed animals. In this role, of course, there can be not only bunnies, but also squirrels, hedgehogs, bears, dogs... The main thing is that the baby remembers and follows your instructions, learns the basic classification of objects.


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